/* SPDX-License-Identifier: GPL-2.0 */ /* * Copyright (c) 2019 MediaTek Inc. */ #ifndef __DDP_RSZ_REG_H__ #define __DDP_RSZ_REG_H__ #include "ddp_reg.h" /* DISP_RSZ reg offset */ #define DISP_REG_RSZ_ENABLE (0x000) # define FLD_RSZ_RST REG_FLD_MSB_LSB(16, 16) # define FLD_RSZ_EN REG_FLD_MSB_LSB(0, 0) #define DISP_REG_RSZ_CONTROL_1 (0x004) # define FLD_RSZ_INT_WCLR_EN REG_FLD_MSB_LSB(31, 31) # define FLD_RSZ_INTEN REG_FLD_MSB_LSB(30, 28) # define FLD_RSZ_DCM_DIS REG_FLD_MSB_LSB(27, 27) # define FLD_RSZ_VERTICAL_TABLE_SELECT REG_FLD_MSB_LSB(25, 21) # define FLD_RSZ_HORIZONTAL_TABLE_SELECT REG_FLD_MSB_LSB(20, 16) # define FLD_RSZ_LBCSON_MODE REG_FLD_MSB_LSB(9, 9) # define FLD_RSZ_VERTICAL_EN REG_FLD_MSB_LSB(1, 1) # define FLD_RSZ_HORIZONTAL_EN REG_FLD_MSB_LSB(0, 0) #define DISP_REG_RSZ_CONTROL_2 (0x008) # define FLD_RSZ_RGB_BIT_MODE REG_FLD_MSB_LSB(28, 28) # define FLD_RSZ_POWER_SAVING REG_FLD_MSB_LSB(9, 9) #define DISP_REG_RSZ_INT_FLAG (0x00c) # define FLD_RSZ_SOF_RESET REG_FLD_MSB_LSB(5, 5) # define FLD_RSZ_SIZE_ERR REG_FLD_MSB_LSB(4, 4) # define FLD_RSZ_FRAME_END REG_FLD_MSB_LSB(1, 1) # define FLD_RSZ_FRAME_START REG_FLD_MSB_LSB(0, 0) #define DISP_REG_RSZ_INPUT_IMAGE (0x010) # define FLD_RSZ_INPUT_IMAGE_H REG_FLD_MSB_LSB(31, 16) # define FLD_RSZ_INPUT_IMAGE_W REG_FLD_MSB_LSB(15, 0) #define DISP_REG_RSZ_OUTPUT_IMAGE (0x014) # define FLD_RSZ_OUTPUT_IMAGE_H REG_FLD_MSB_LSB(31, 16) # define FLD_RSZ_OUTPUT_IMAGE_W REG_FLD_MSB_LSB(15, 0) #define DISP_REG_RSZ_HORIZONTAL_COEFF_STEP (0x018) # define FLD_RSZ_HORIZONTAL_COEFF_STEP REG_FLD_MSB_LSB(22, 0) #define DISP_REG_RSZ_VERTICAL_COEFF_STEP (0x01c) # define FLD_RSZ_VERTICAL_COEFF_STEP REG_FLD_MSB_LSB(22, 0) #define DISP_REG_RSZ_LUMA_HORIZONTAL_INTEGER_OFFSET (0x020) # define FLD_RSZ_LUMA_HORIZONTAL_INTEGER_OFFSET REG_FLD_MSB_LSB(15, 0) #define DISP_REG_RSZ_LUMA_HORIZONTAL_SUBPIXEL_OFFSET (0x024) # define FLD_RSZ_LUMA_HORIZONTAL_SUBPIXEL_OFFSET REG_FLD_MSB_LSB(20, 0) #define DISP_REG_RSZ_LUMA_VERTICAL_INTEGER_OFFSET (0x028) # define FLD_RSZ_LUMA_VERTICAL_INTEGER_OFFSET REG_FLD_MSB_LSB(15, 0) #define DISP_REG_RSZ_LUMA_VERTICAL_SUBPIXEL_OFFSET (0x02c) # define FLD_RSZ_LUMA_VERTICAL_SUBPIXEL_OFFSET REG_FLD_MSB_LSB(20, 0) #define DISP_REG_RSZ_RSV (0x040) #define DISP_REG_RSZ_DEBUG_SEL (0x044) #define DISP_REG_RSZ_DEBUG (0x048) #define DISP_REG_RSZ_SHADOW_CTRL (0x0f0) # define FLD_RSZ_READ_WRK_REG REG_FLD_MSB_LSB(2, 2) # define FLD_RSZ_FORCE_COMMIT REG_FLD_MSB_LSB(1, 1) # define FLD_RSZ_BYPASS_SHADOW REG_FLD_MSB_LSB(0, 0) #define DISP_REG_RSZ_ATPG (0x0fc) #define DISP_REG_PAT2_GET_SET (0x200) #define DISP_REG_PAT2_GEN_COLOR0 (0x208) #define DISP_REG_PAT2_GEN_COLOR1 (0x20c) #define DISP_REG_PAT2_GEN_CURSOR_RB0 (0x214) #define DISP_REG_PAT2_GEN_CURSOR_RB1 (0x218) #define DISP_REG_PAT2_GEN_TILE_POS (0x224) #define DISP_REG_PAT2_GEN_TILE_OV (0x228) /* DISP_RSZ bit field */ #define FLD_RSZ_RSV REG_FLD_MSB_LSB(31, 0) #define FLD_RSZ_DEBUG_SEL REG_FLD_MSB_LSB(3, 0) #define FLD_RSZ_DEBUG REG_FLD_MSB_LSB(31, 0) #define FLD_RSZ_ATPG_CT REG_FLD_MSB_LSB(1, 1) #define FLD_RSZ_ATPG_OB REG_FLD_MSB_LSB(0, 0) #define FLD_RSZ_REG2_PAT_TYPE REG_FLD_MSB_LSB(23, 16) #define FLD_RSZ_REG2_CURSOR_SHOW REG_FLD_MSB_LSB(1, 1) #define FLD_RSZ_REG2_PAT_GEN_EN REG_FLD_MSB_LSB(0, 0) #define FLD_RSZ_REG2_COLOR_V REG_FLD_MSB_LSB(29, 20) #define FLD_RSZ_REG2_COLOR_U REG_FLD_MSB_LSB(19, 10) #define FLD_RSZ_REG2_COLOR_Y REG_FLD_MSB_LSB(9, 0) #define FLD_RSZ_REG2_COLOR_A REG_FLD_MSB_LSB(7, 0) #define FLD_RSZ_REG2_POS_Y REG_FLD_MSB_LSB(28, 16) #define FLD_RSZ_REG2_POS_X REG_FLD_MSB_LSB(12, 0) #define FLD_RSZ_REG2_RB_CURSOR_U REG_FLD_MSB_LSB(25, 16) #define FLD_RSZ_REG2_RB_CURSOR_Y REG_FLD_MSB_LSB(9, 0) #define FLD_RSZ_REG2_RB_CURSOR_A REG_FLD_MSB_LSB(23, 16) #define FLD_RSZ_REG2_RB_CURSOR_V REG_FLD_MSB_LSB(9, 0) #define FLD_RSZ_REG2_TILE_POS_Y REG_FLD_MSB_LSB(28, 16) #define FLD_RSZ_REG2_TILE_POS_X REG_FLD_MSB_LSB(12, 0) #define FLD_RSZ_REG2_TILE_OV_Y REG_FLD_MSB_LSB(15, 8) #define FLD_RSZ_REG2_TILE_OV_X REG_FLD_MSB_LSB(7, 0) #endif