108 lines
2.8 KiB
C
108 lines
2.8 KiB
C
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H
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#define ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "CommConn.h"
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namespace android {
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namespace hardware {
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namespace automotive {
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namespace vehicle {
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namespace V2_0 {
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namespace impl {
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class SocketConn;
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/**
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* SocketComm opens a socket, and listens for connections from clients. Typically the client will be
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* adb's TCP port-forwarding to enable a host PC to connect to the VehicleHAL.
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*/
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class SocketComm : public MessageSender {
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public:
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SocketComm(MessageProcessor* messageProcessor);
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virtual ~SocketComm();
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void start() override;
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void stop() override ;
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/**
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* Serialized and send the given message to all connected clients.
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*/
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void sendMessage(vhal_proto::EmulatorMessage const& msg) override;
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private:
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int mListenFd;
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std::unique_ptr<std::thread> mListenThread;
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std::vector<std::unique_ptr<SocketConn>> mOpenConnections;
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MessageProcessor* mMessageProcessor;
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std::mutex mMutex;
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/**
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* Opens the socket and begins listening.
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*
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* @return bool Returns true on success.
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*/
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bool listen();
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/**
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* Blocks and waits for a connection from a client, returns a new SocketConn with the connection
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* or null, if the connection has been closed.
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*
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* @return int Returns fd or socket number if connection is successful.
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* Otherwise, returns -1 if no connection is available.
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*/
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SocketConn* accept();
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void listenThread();
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void removeClosedConnections();
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};
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/**
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* SocketConn represents a single connection to a client.
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*/
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class SocketConn : public CommConn {
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public:
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SocketConn(MessageProcessor* messageProcessor, int sfd);
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virtual ~SocketConn() = default;
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void stop() override;
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inline bool isOpen() override { return mSockFd > 0; }
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private:
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int mSockFd;
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std::vector<uint8_t> read() override;
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int write(const std::vector<uint8_t>& data) override;
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};
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} // impl
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} // namespace V2_0
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} // namespace vehicle
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} // namespace automotive
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} // namespace hardware
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} // namespace android
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#endif // ANDROID_EMULATORSOCKETCOMM_SOCKETCOMM_H
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