145 lines
5.2 KiB
C
145 lines
5.2 KiB
C
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// Copyright 2014 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
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#define NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
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#include <stddef.h>
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#include <map>
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#include <memory>
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#include "base/containers/linked_list.h"
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#include "base/memory/raw_ptr.h"
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#include "base/time/time.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_export.h"
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#include "net/socket/websocket_transport_client_socket_pool.h"
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namespace net {
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// Keep track of ongoing WebSocket connections in order to satisfy the WebSocket
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// connection throttling requirements described in RFC6455 4.1.2:
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//
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// 2. If the client already has a WebSocket connection to the remote
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// host (IP address) identified by /host/ and port /port/ pair, even
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// if the remote host is known by another name, the client MUST wait
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// until that connection has been established or for that connection
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// to have failed. There MUST be no more than one connection in a
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// CONNECTING state. If multiple connections to the same IP address
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// are attempted simultaneously, the client MUST serialize them so
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// that there is no more than one connection at a time running
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// through the following steps.
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//
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class NET_EXPORT_PRIVATE WebSocketEndpointLockManager {
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public:
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// Implement this interface to wait for an endpoint to be available.
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class NET_EXPORT_PRIVATE Waiter : public base::LinkNode<Waiter> {
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public:
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// If the node is in a list, removes it.
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virtual ~Waiter();
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virtual void GotEndpointLock() = 0;
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};
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// LockReleaser calls UnlockEndpoint() when it is destroyed, but only if it
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// has not already been called. Only one LockReleaser object may exist for
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// each endpoint at a time.
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class NET_EXPORT_PRIVATE LockReleaser final {
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public:
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LockReleaser(WebSocketEndpointLockManager* websocket_endpoint_lock_manager,
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IPEndPoint endpoint);
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LockReleaser(const LockReleaser&) = delete;
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LockReleaser& operator=(const LockReleaser&) = delete;
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~LockReleaser();
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private:
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friend class WebSocketEndpointLockManager;
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// This is null if UnlockEndpoint() has been called before this object was
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// destroyed.
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raw_ptr<WebSocketEndpointLockManager> websocket_endpoint_lock_manager_;
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const IPEndPoint endpoint_;
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};
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WebSocketEndpointLockManager();
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WebSocketEndpointLockManager(const WebSocketEndpointLockManager&) = delete;
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WebSocketEndpointLockManager& operator=(const WebSocketEndpointLockManager&) =
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delete;
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~WebSocketEndpointLockManager();
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// Returns OK if lock was acquired immediately, ERR_IO_PENDING if not. If the
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// lock was not acquired, then |waiter->GotEndpointLock()| will be called when
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// it is. A Waiter automatically removes itself from the list of waiters when
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// its destructor is called.
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int LockEndpoint(const IPEndPoint& endpoint, Waiter* waiter);
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// Asynchronously releases the lock on |endpoint| after a delay. Does nothing
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// if |endpoint| is not locked. If a LockReleaser object has been created for
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// this endpoint, it will be unregistered.
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void UnlockEndpoint(const IPEndPoint& endpoint);
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// Checks that |lock_info_map_| is empty. For tests.
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bool IsEmpty() const;
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// Changes the value of the unlock delay. Returns the previous value of the
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// delay.
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base::TimeDelta SetUnlockDelayForTesting(base::TimeDelta new_delay);
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private:
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struct LockInfo {
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typedef base::LinkedList<Waiter> WaiterQueue;
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LockInfo();
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~LockInfo();
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// This object must be copyable to be placed in the map, but it cannot be
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// copied after |queue| has been assigned to.
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LockInfo(const LockInfo& rhs);
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// Not used.
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LockInfo& operator=(const LockInfo& rhs);
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// Must be NULL to copy this object into the map. Must be set to non-NULL
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// after the object is inserted into the map then point to the same list
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// until this object is deleted.
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std::unique_ptr<WaiterQueue> queue;
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// This pointer is non-NULL if a LockReleaser object has been constructed
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// since the last call to UnlockEndpoint().
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raw_ptr<LockReleaser> lock_releaser;
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};
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// SocketLockInfoMap requires std::map iterator semantics for LockInfoMap
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// (ie. that the iterator will remain valid as long as the entry is not
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// deleted).
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typedef std::map<IPEndPoint, LockInfo> LockInfoMap;
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// Records the association of a LockReleaser with a particular endpoint.
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void RegisterLockReleaser(LockReleaser* lock_releaser, IPEndPoint endpoint);
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void UnlockEndpointAfterDelay(const IPEndPoint& endpoint);
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void DelayedUnlockEndpoint(const IPEndPoint& endpoint);
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// If an entry is present in the map for a particular endpoint, then that
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// endpoint is locked. If LockInfo.queue is non-empty, then one or more
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// Waiters are waiting for the lock.
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LockInfoMap lock_info_map_;
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// Time to wait between a call to Unlock* and actually unlocking the socket.
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base::TimeDelta unlock_delay_;
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// Number of sockets currently pending unlock.
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size_t pending_unlock_count_ = 0;
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base::WeakPtrFactory<WebSocketEndpointLockManager> weak_factory_{this};
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};
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} // namespace net
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#endif // NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_
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