14 lines
181 B
GLSL
14 lines
181 B
GLSL
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#version 460
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layout(location = 0) out vec4 fragColor;
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uniform sampler2D sTexture;
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in vec4 Color;
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in vec2 UV;
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void main()
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{
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fragColor = Color * texture(sTexture, UV.st).r;
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}
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