22 lines
997 B
Metal
22 lines
997 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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const float4 expected = float4(-71.61973, 0.0, 42.9718361, 128.915512);
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const float4 allowedDelta = float4(0.05);
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_out.sk_FragColor = ((abs(((_uniforms.testInputs.x) * 57.2957795) - -71.61973) < 0.05 && all((abs(((_uniforms.testInputs.xy) * 57.2957795) - float2(-71.61973, 0.0)) < float2(0.05)))) && all((abs(((_uniforms.testInputs.xyz) * 57.2957795) - float3(-71.61973, 0.0, 42.9718361)) < float3(0.05)))) && all((abs(((_uniforms.testInputs) * 57.2957795) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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