139 lines
4.0 KiB
Mathematica
139 lines
4.0 KiB
Mathematica
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import <QuartzCore/CALayer.h>
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#import <QuartzCore/CAMetalLayer.h>
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#include "NativeSubWindow.h"
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#include <Cocoa/Cocoa.h>
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/*
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* EmuGLView inherit from NSView and override the isOpaque
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* method to return YES. That prevents drawing of underlying window/view
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* when the view needs to be redrawn.
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*/
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@interface EmuGLView : NSView {
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} @end
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@implementation EmuGLView
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- (BOOL)isOpaque {
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return YES;
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}
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@end
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@interface EmuGLViewWithMetal : NSView {
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} @end
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@implementation EmuGLViewWithMetal
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- (BOOL)isOpaque {
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return YES;
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}
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+ (Class) layerClass {
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return [CAMetalLayer class];
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}
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- (CALayer *)makeBackingLayer {
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CALayer * layer = [CAMetalLayer layer];
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return layer;
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}
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@end
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EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
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int x,
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int y,
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int width,
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int height,
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float dpr,
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SubWindowRepaintCallback repaint_callback,
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void* repaint_callback_param,
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int hideWindow) {
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NSWindow* win = (NSWindow *)p_window;
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if (!win) {
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return NULL;
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}
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/* (x,y) assume an upper-left origin, but Cocoa uses a lower-left origin */
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NSRect content_rect = [win contentRectForFrameRect:[win frame]];
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int cocoa_y = (int)content_rect.size.height - (y + height);
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NSRect contentRect = NSMakeRect(x, cocoa_y, width, height);
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NSView *glView = NULL;
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const char* angle_default_platform = getenv("ANGLE_DEFAULT_PLATFORM");
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if (angle_default_platform && 0 == strcmp("metal", angle_default_platform)) {
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glView = [[EmuGLViewWithMetal alloc] initWithFrame:contentRect];
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} else {
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glView = [[EmuGLView alloc] initWithFrame:contentRect];
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}
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if (!glView) {
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return NULL;
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}
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[glView setWantsBestResolutionOpenGLSurface:YES];
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[glView setWantsLayer:YES];
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[[win contentView] addSubview:glView];
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[win makeKeyAndOrderFront:nil];
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if (hideWindow) {
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[glView setHidden:YES];
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}
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// We cannot use the dpr from [NSScreen mainScreen], which usually
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// gives the wrong screen at this point.
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[glView.layer setContentsScale:dpr];
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return (EGLNativeWindowType)(glView);
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}
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void destroySubWindow(EGLNativeWindowType win) {
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if(win){
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NSView *glView = (NSView *)win;
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[glView removeFromSuperview];
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[glView release];
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}
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}
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int moveSubWindow(FBNativeWindowType p_parent_window,
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EGLNativeWindowType p_sub_window,
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int x,
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int y,
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int width,
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int height) {
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NSWindow *win = (NSWindow *)p_parent_window;
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if (!win) {
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return 0;
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}
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NSView *glView = (NSView *)p_sub_window;
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if (!glView) {
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return 0;
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}
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/* The view must be removed from the hierarchy to be properly resized */
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[glView removeFromSuperview];
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/* (x,y) assume an upper-left origin, but Cocoa uses a lower-left origin */
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NSRect content_rect = [win contentRectForFrameRect:[win frame]];
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int cocoa_y = (int)content_rect.size.height - (y + height);
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NSRect newFrame = NSMakeRect(x, cocoa_y, width, height);
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[glView setFrame:newFrame];
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/* Re-add the sub-window to the view hierarchy */
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[[win contentView] addSubview:glView];
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return 1;
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}
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