unplugged-system/device/generic/vulkan-cereal/stream-servers/vulkan/Compositor.frag

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#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
}