91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
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// Copyright 2022 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace gfxstream {
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namespace vk {
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namespace decompression_shaders {
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// Compiled code of the image decompression shaders
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//
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// We use `inline constexpr` here, as recommended in
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// https://abseil.io/tips/140#constants-in-header-files
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inline constexpr uint32_t Astc_1D[] = {
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#include "compiled/Astc_1D.inl"
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};
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inline constexpr uint32_t Astc_2D[] = {
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#include "compiled/Astc_2D.inl"
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};
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inline constexpr uint32_t Astc_3D[] = {
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#include "compiled/Astc_3D.inl"
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};
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inline constexpr uint32_t EacR11Snorm_1D[] = {
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#include "compiled/EacR11Snorm_1D.inl"
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};
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inline constexpr uint32_t EacR11Snorm_2D[] = {
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#include "compiled/EacR11Snorm_2D.inl"
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};
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inline constexpr uint32_t EacR11Snorm_3D[] = {
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#include "compiled/EacR11Snorm_3D.inl"
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};
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inline constexpr uint32_t EacR11Unorm_1D[] = {
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#include "compiled/EacR11Unorm_1D.inl"
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};
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inline constexpr uint32_t EacR11Unorm_2D[] = {
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#include "compiled/EacR11Unorm_2D.inl"
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};
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inline constexpr uint32_t EacR11Unorm_3D[] = {
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#include "compiled/EacR11Unorm_3D.inl"
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};
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inline constexpr uint32_t EacRG11Snorm_1D[] = {
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#include "compiled/EacRG11Snorm_1D.inl"
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};
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inline constexpr uint32_t EacRG11Snorm_2D[] = {
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#include "compiled/EacRG11Snorm_2D.inl"
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};
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inline constexpr uint32_t EacRG11Snorm_3D[] = {
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#include "compiled/EacRG11Snorm_3D.inl"
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};
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inline constexpr uint32_t EacRG11Unorm_1D[] = {
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#include "compiled/EacRG11Unorm_1D.inl"
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};
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inline constexpr uint32_t EacRG11Unorm_2D[] = {
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#include "compiled/EacRG11Unorm_2D.inl"
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};
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inline constexpr uint32_t EacRG11Unorm_3D[] = {
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#include "compiled/EacRG11Unorm_3D.inl"
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};
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inline constexpr uint32_t Etc2RGB8_1D[] = {
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#include "compiled/Etc2RGB8_1D.inl"
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};
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inline constexpr uint32_t Etc2RGB8_2D[] = {
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#include "compiled/Etc2RGB8_2D.inl"
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};
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inline constexpr uint32_t Etc2RGB8_3D[] = {
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#include "compiled/Etc2RGB8_3D.inl"
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};
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inline constexpr uint32_t Etc2RGBA8_1D[] = {
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#include "compiled/Etc2RGBA8_1D.inl"
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};
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inline constexpr uint32_t Etc2RGBA8_2D[] = {
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#include "compiled/Etc2RGBA8_2D.inl"
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};
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inline constexpr uint32_t Etc2RGBA8_3D[] = {
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#include "compiled/Etc2RGBA8_3D.inl"
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};
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} // namespace decompression_shaders
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} // namespace vk
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} // namespace gfxstream
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