229 lines
7.5 KiB
C++
229 lines
7.5 KiB
C++
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// Copyright 2018 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/no_destructor.h"
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "base/atomicops.h"
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#include "base/barrier_closure.h"
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#include "base/check.h"
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#include "base/functional/bind.h"
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#include "base/system/sys_info.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/simple_thread.h"
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#include "build/build_config.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace {
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static_assert(!std::is_trivially_destructible_v<std::string>);
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static_assert(
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std::is_trivially_destructible_v<base::NoDestructor<std::string>>);
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struct CheckOnDestroy {
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~CheckOnDestroy() { CHECK(false); }
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};
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TEST(NoDestructorTest, SkipsDestructors) {
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NoDestructor<CheckOnDestroy> destructor_should_not_run;
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}
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struct UncopyableUnmovable {
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UncopyableUnmovable() = default;
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explicit UncopyableUnmovable(int value) : value(value) {}
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UncopyableUnmovable(const UncopyableUnmovable&) = delete;
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UncopyableUnmovable& operator=(const UncopyableUnmovable&) = delete;
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int value = 1;
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std::string something_with_a_nontrivial_destructor;
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};
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struct CopyOnly {
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CopyOnly() = default;
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CopyOnly(const CopyOnly&) = default;
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CopyOnly& operator=(const CopyOnly&) = default;
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CopyOnly(CopyOnly&&) = delete;
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CopyOnly& operator=(CopyOnly&&) = delete;
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};
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struct MoveOnly {
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MoveOnly() = default;
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MoveOnly(const MoveOnly&) = delete;
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MoveOnly& operator=(const MoveOnly&) = delete;
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MoveOnly(MoveOnly&&) = default;
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MoveOnly& operator=(MoveOnly&&) = default;
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};
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struct ForwardingTestStruct {
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ForwardingTestStruct(const CopyOnly&, MoveOnly&&) {}
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std::string something_with_a_nontrivial_destructor;
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};
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TEST(NoDestructorTest, UncopyableUnmovable) {
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static NoDestructor<UncopyableUnmovable> default_constructed;
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EXPECT_EQ(1, default_constructed->value);
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static NoDestructor<UncopyableUnmovable> constructed_with_arg(-1);
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EXPECT_EQ(-1, constructed_with_arg->value);
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}
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TEST(NoDestructorTest, ForwardsArguments) {
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CopyOnly copy_only;
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MoveOnly move_only;
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static NoDestructor<ForwardingTestStruct> test_forwarding(
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copy_only, std::move(move_only));
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}
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TEST(NoDestructorTest, Accessors) {
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static NoDestructor<std::string> awesome("awesome");
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EXPECT_EQ("awesome", *awesome);
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EXPECT_EQ(0, awesome->compare("awesome"));
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EXPECT_EQ(0, awesome.get()->compare("awesome"));
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}
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// Passing initializer list to a NoDestructor like in this test
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// is ambiguous in GCC.
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// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=84849
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#if !defined(COMPILER_GCC) && !defined(__clang__)
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TEST(NoDestructorTest, InitializerList) {
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static NoDestructor<std::vector<std::string>> vector({"a", "b", "c"});
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}
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#endif
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} // namespace
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namespace {
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// A class whose constructor busy-loops until it is told to complete
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// construction.
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class BlockingConstructor {
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public:
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BlockingConstructor() {
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EXPECT_FALSE(WasConstructorCalled());
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subtle::NoBarrier_Store(&constructor_called_, 1);
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EXPECT_TRUE(WasConstructorCalled());
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while (!subtle::NoBarrier_Load(&complete_construction_))
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PlatformThread::YieldCurrentThread();
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done_construction_ = true;
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}
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BlockingConstructor(const BlockingConstructor&) = delete;
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BlockingConstructor& operator=(const BlockingConstructor&) = delete;
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~BlockingConstructor() = delete;
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// Returns true if BlockingConstructor() was entered.
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static bool WasConstructorCalled() {
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return subtle::NoBarrier_Load(&constructor_called_);
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}
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// Instructs BlockingConstructor() that it may now unblock its construction.
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static void CompleteConstructionNow() {
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subtle::NoBarrier_Store(&complete_construction_, 1);
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}
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bool done_construction() const { return done_construction_; }
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private:
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// Use Atomic32 instead of AtomicFlag for them to be trivially initialized.
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static subtle::Atomic32 constructor_called_;
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static subtle::Atomic32 complete_construction_;
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bool done_construction_ = false;
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};
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// static
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subtle::Atomic32 BlockingConstructor::constructor_called_ = 0;
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// static
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subtle::Atomic32 BlockingConstructor::complete_construction_ = 0;
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// A SimpleThread running at |thread_type| which invokes |before_get| (optional)
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// and then invokes thread-safe scoped-static-initializationconstruction on its
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// NoDestructor instance.
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class BlockingConstructorThread : public SimpleThread {
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public:
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BlockingConstructorThread(ThreadType thread_type, OnceClosure before_get)
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: SimpleThread("BlockingConstructorThread", Options(thread_type)),
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before_get_(std::move(before_get)) {}
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BlockingConstructorThread(const BlockingConstructorThread&) = delete;
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BlockingConstructorThread& operator=(const BlockingConstructorThread&) =
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delete;
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void Run() override {
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if (before_get_)
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std::move(before_get_).Run();
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static NoDestructor<BlockingConstructor> instance;
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EXPECT_TRUE(instance->done_construction());
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}
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private:
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OnceClosure before_get_;
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};
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} // namespace
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// Tests that if the thread assigned to construct the local-static
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// initialization of the NoDestructor runs at background priority : the
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// foreground threads will yield to it enough for it to eventually complete
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// construction. While local-static thread-safe initialization isn't specific to
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// NoDestructor, it is tested here as NoDestructor is set to replace
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// LazyInstance and this is an important regression test for it
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// (https://crbug.com/797129).
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TEST(NoDestructorTest, PriorityInversionAtStaticInitializationResolves) {
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TimeTicks test_begin = TimeTicks::Now();
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// Construct BlockingConstructor from a thread that is lower priority than the
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// other threads that will be constructed. This thread used to be BACKGROUND
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// priority but that caused it to be starved by other simultaneously running
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// test processes, leading to false-positive failures.
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BlockingConstructorThread background_getter(ThreadType::kDefault,
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OnceClosure());
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background_getter.Start();
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while (!BlockingConstructor::WasConstructorCalled())
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PlatformThread::Sleep(Milliseconds(1));
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// Spin 4 foreground thread per core contending to get the already under
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// construction NoDestructor. When they are all running and poking at it :
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// allow the background thread to complete its work.
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const int kNumForegroundThreads = 4 * SysInfo::NumberOfProcessors();
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std::vector<std::unique_ptr<SimpleThread>> foreground_threads;
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RepeatingClosure foreground_thread_ready_callback =
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BarrierClosure(kNumForegroundThreads,
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BindOnce(&BlockingConstructor::CompleteConstructionNow));
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for (int i = 0; i < kNumForegroundThreads; ++i) {
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// Create threads that are higher priority than background_getter. See above
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// for why these particular priorities are chosen.
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foreground_threads.push_back(std::make_unique<BlockingConstructorThread>(
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ThreadType::kDisplayCritical, foreground_thread_ready_callback));
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foreground_threads.back()->Start();
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}
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// This test will hang if the foreground threads become stuck in
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// NoDestructor's construction per the background thread never being scheduled
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// to complete construction.
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for (auto& foreground_thread : foreground_threads)
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foreground_thread->Join();
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background_getter.Join();
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// Fail if this test takes more than 5 seconds (it takes 5-10 seconds on a
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// Z840 without https://crrev.com/527445 but is expected to be fast (~30ms)
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// with the fix).
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EXPECT_LT(TimeTicks::Now() - test_begin, Seconds(5));
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}
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} // namespace base
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