231 lines
6.3 KiB
C++
231 lines
6.3 KiB
C++
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// Copyright 2011 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/win/object_watcher.h"
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#include <windows.h>
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#include <process.h>
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#include "base/memory/raw_ptr.h"
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#include "base/run_loop.h"
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#include "base/test/task_environment.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace win {
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namespace {
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class QuitDelegate : public ObjectWatcher::Delegate {
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public:
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void OnObjectSignaled(HANDLE object) override {
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RunLoop::QuitCurrentWhenIdleDeprecated();
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}
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};
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class DecrementCountDelegate : public ObjectWatcher::Delegate {
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public:
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explicit DecrementCountDelegate(int* counter) : counter_(counter) {}
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void OnObjectSignaled(HANDLE object) override { --(*counter_); }
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private:
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raw_ptr<int> counter_;
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};
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void RunTest_BasicSignal(
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test::TaskEnvironment::MainThreadType main_thread_type) {
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test::TaskEnvironment task_environment(main_thread_type);
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ObjectWatcher watcher;
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EXPECT_FALSE(watcher.IsWatching());
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// A manual-reset event that is not yet signaled.
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HANDLE event = CreateEvent(nullptr, TRUE, FALSE, nullptr);
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QuitDelegate delegate;
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bool ok = watcher.StartWatchingOnce(event, &delegate);
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EXPECT_TRUE(ok);
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EXPECT_TRUE(watcher.IsWatching());
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EXPECT_EQ(event, watcher.GetWatchedObject());
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SetEvent(event);
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RunLoop().Run();
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EXPECT_FALSE(watcher.IsWatching());
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CloseHandle(event);
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}
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void RunTest_BasicCancel(
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test::TaskEnvironment::MainThreadType main_thread_type) {
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test::TaskEnvironment task_environment(main_thread_type);
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ObjectWatcher watcher;
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// A manual-reset event that is not yet signaled.
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HANDLE event = CreateEvent(nullptr, TRUE, FALSE, nullptr);
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QuitDelegate delegate;
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bool ok = watcher.StartWatchingOnce(event, &delegate);
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EXPECT_TRUE(ok);
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watcher.StopWatching();
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CloseHandle(event);
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}
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void RunTest_CancelAfterSet(
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test::TaskEnvironment::MainThreadType main_thread_type) {
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test::TaskEnvironment task_environment(main_thread_type);
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ObjectWatcher watcher;
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int counter = 1;
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DecrementCountDelegate delegate(&counter);
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// A manual-reset event that is not yet signaled.
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HANDLE event = CreateEvent(nullptr, TRUE, FALSE, nullptr);
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bool ok = watcher.StartWatchingOnce(event, &delegate);
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EXPECT_TRUE(ok);
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SetEvent(event);
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// Let the background thread do its business
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Sleep(30);
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watcher.StopWatching();
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RunLoop().RunUntilIdle();
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// Our delegate should not have fired.
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EXPECT_EQ(1, counter);
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CloseHandle(event);
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}
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void RunTest_SignalBeforeWatch(
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test::TaskEnvironment::MainThreadType main_thread_type) {
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test::TaskEnvironment task_environment(main_thread_type);
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ObjectWatcher watcher;
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// A manual-reset event that is signaled before we begin watching.
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HANDLE event = CreateEvent(nullptr, TRUE, TRUE, nullptr);
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QuitDelegate delegate;
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bool ok = watcher.StartWatchingOnce(event, &delegate);
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EXPECT_TRUE(ok);
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RunLoop().Run();
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EXPECT_FALSE(watcher.IsWatching());
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CloseHandle(event);
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}
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void RunTest_OutlivesTaskEnvironment(
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test::TaskEnvironment::MainThreadType main_thread_type) {
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// Simulate a task environment that dies before an ObjectWatcher. This
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// ordinarily doesn't happen when people use the Thread class, but it can
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// happen when people use the Singleton pattern or atexit.
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HANDLE event = CreateEvent(nullptr, TRUE, FALSE, nullptr); // not signaled
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{
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ObjectWatcher watcher;
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{
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test::TaskEnvironment task_environment(main_thread_type);
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QuitDelegate delegate;
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watcher.StartWatchingOnce(event, &delegate);
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}
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}
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CloseHandle(event);
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}
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class QuitAfterMultipleDelegate : public ObjectWatcher::Delegate {
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public:
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QuitAfterMultipleDelegate(HANDLE event, int iterations)
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: event_(event), iterations_(iterations) {}
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void OnObjectSignaled(HANDLE object) override {
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if (--iterations_) {
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SetEvent(event_);
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} else {
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RunLoop::QuitCurrentWhenIdleDeprecated();
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}
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}
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private:
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HANDLE event_;
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int iterations_;
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};
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void RunTest_ExecuteMultipleTimes(
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test::TaskEnvironment::MainThreadType main_thread_type) {
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test::TaskEnvironment task_environment(main_thread_type);
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ObjectWatcher watcher;
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EXPECT_FALSE(watcher.IsWatching());
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// An auto-reset event that is not yet signaled.
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HANDLE event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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QuitAfterMultipleDelegate delegate(event, 2);
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bool ok = watcher.StartWatchingMultipleTimes(event, &delegate);
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EXPECT_TRUE(ok);
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EXPECT_TRUE(watcher.IsWatching());
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EXPECT_EQ(event, watcher.GetWatchedObject());
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SetEvent(event);
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RunLoop().Run();
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EXPECT_TRUE(watcher.IsWatching());
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EXPECT_TRUE(watcher.StopWatching());
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CloseHandle(event);
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}
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} // namespace
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//-----------------------------------------------------------------------------
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TEST(ObjectWatcherTest, BasicSignal) {
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RunTest_BasicSignal(test::TaskEnvironment::MainThreadType::DEFAULT);
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RunTest_BasicSignal(test::TaskEnvironment::MainThreadType::IO);
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RunTest_BasicSignal(test::TaskEnvironment::MainThreadType::UI);
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}
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TEST(ObjectWatcherTest, BasicCancel) {
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RunTest_BasicCancel(test::TaskEnvironment::MainThreadType::DEFAULT);
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RunTest_BasicCancel(test::TaskEnvironment::MainThreadType::IO);
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RunTest_BasicCancel(test::TaskEnvironment::MainThreadType::UI);
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}
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TEST(ObjectWatcherTest, CancelAfterSet) {
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RunTest_CancelAfterSet(test::TaskEnvironment::MainThreadType::DEFAULT);
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RunTest_CancelAfterSet(test::TaskEnvironment::MainThreadType::IO);
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RunTest_CancelAfterSet(test::TaskEnvironment::MainThreadType::UI);
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}
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TEST(ObjectWatcherTest, SignalBeforeWatch) {
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RunTest_SignalBeforeWatch(test::TaskEnvironment::MainThreadType::DEFAULT);
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RunTest_SignalBeforeWatch(test::TaskEnvironment::MainThreadType::IO);
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RunTest_SignalBeforeWatch(test::TaskEnvironment::MainThreadType::UI);
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}
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TEST(ObjectWatcherTest, OutlivesTaskEnvironment) {
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RunTest_OutlivesTaskEnvironment(
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test::TaskEnvironment::MainThreadType::DEFAULT);
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RunTest_OutlivesTaskEnvironment(test::TaskEnvironment::MainThreadType::IO);
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RunTest_OutlivesTaskEnvironment(test::TaskEnvironment::MainThreadType::UI);
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}
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TEST(ObjectWatcherTest, ExecuteMultipleTimes) {
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RunTest_ExecuteMultipleTimes(test::TaskEnvironment::MainThreadType::DEFAULT);
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RunTest_ExecuteMultipleTimes(test::TaskEnvironment::MainThreadType::IO);
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RunTest_ExecuteMultipleTimes(test::TaskEnvironment::MainThreadType::UI);
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}
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} // namespace win
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} // namespace base
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