108 lines
3.7 KiB
C
108 lines
3.7 KiB
C
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// Copyright 2014 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
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#define NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
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#include <stdint.h>
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#include <sys/types.h>
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#include <memory>
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#include <string>
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#include "base/functional/callback.h"
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#include "base/memory/raw_ptr.h"
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#include "build/build_config.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/net_export.h"
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#include "net/socket/server_socket.h"
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#include "net/socket/socket_descriptor.h"
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namespace net {
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class SocketPosix;
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// A server socket that uses unix domain socket as the transport layer.
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// Supports abstract namespaces on Linux and Android.
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class NET_EXPORT UnixDomainServerSocket : public ServerSocket {
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public:
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// Credentials of a peer process connected to the socket.
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struct NET_EXPORT Credentials {
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#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_ANDROID) || \
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BUILDFLAG(IS_FUCHSIA)
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// Linux and Fuchsia provide more information about the connected peer
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// than Windows/OS X. It's useful for permission-based authorization on
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// Android.
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pid_t process_id;
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#endif
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uid_t user_id;
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gid_t group_id;
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};
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// Callback that returns whether the already connected client, identified by
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// its credentials, is allowed to keep the connection open. Note that
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// the socket is closed immediately in case the callback returns false.
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using AuthCallback = base::RepeatingCallback<bool(const Credentials&)>;
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UnixDomainServerSocket(const AuthCallback& auth_callack,
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bool use_abstract_namespace);
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UnixDomainServerSocket(const UnixDomainServerSocket&) = delete;
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UnixDomainServerSocket& operator=(const UnixDomainServerSocket&) = delete;
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~UnixDomainServerSocket() override;
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// Gets credentials of peer to check permissions.
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static bool GetPeerCredentials(SocketDescriptor socket_fd,
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Credentials* credentials);
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// ServerSocket implementation.
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int Listen(const IPEndPoint& address,
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int backlog,
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absl::optional<bool> ipv6_only) override;
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int ListenWithAddressAndPort(const std::string& address_string,
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uint16_t port,
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int backlog) override;
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int GetLocalAddress(IPEndPoint* address) const override;
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int Accept(std::unique_ptr<StreamSocket>* socket,
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CompletionOnceCallback callback) override;
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// Creates a server socket, binds it to the specified |socket_path| and
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// starts listening for incoming connections with the specified |backlog|.
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int BindAndListen(const std::string& socket_path, int backlog);
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// Accepts an incoming connection on |listen_socket_|, but passes back
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// a raw SocketDescriptor instead of a StreamSocket.
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int AcceptSocketDescriptor(SocketDescriptor* socket_descriptor,
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CompletionOnceCallback callback);
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private:
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int DoAccept();
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void AcceptCompleted(int rv);
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bool AuthenticateAndGetStreamSocket();
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void SetSocketResult(std::unique_ptr<SocketPosix> accepted_socket);
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void RunCallback(int rv);
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void CancelCallback();
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std::unique_ptr<SocketPosix> listen_socket_;
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const AuthCallback auth_callback_;
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CompletionOnceCallback callback_;
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const bool use_abstract_namespace_;
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std::unique_ptr<SocketPosix> accept_socket_;
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struct SocketDestination {
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// Non-null while a call to Accept is pending.
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raw_ptr<std::unique_ptr<StreamSocket>> stream = nullptr;
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// Non-null while a call to AcceptSocketDescriptor is pending.
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raw_ptr<SocketDescriptor> descriptor = nullptr;
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};
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SocketDestination out_socket_;
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};
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} // namespace net
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#endif // NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
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