58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
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// Copyright 2016 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/url_request/url_request.h"
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#include <stddef.h>
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#include <stdint.h>
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#include <fuzzer/FuzzedDataProvider.h>
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#include <memory>
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#include "base/run_loop.h"
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#include "net/base/request_priority.h"
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#include "net/socket/fuzzed_socket_factory.h"
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#include "net/traffic_annotation/network_traffic_annotation_test_helper.h"
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#include "net/url_request/url_request.h"
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#include "net/url_request/url_request_context.h"
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#include "net/url_request/url_request_context_builder.h"
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#include "net/url_request/url_request_test_util.h"
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#include "url/gurl.h"
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// Restrict max input length to reject too long inputs that can be too slow to
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// process and may lead to an unbounded corpus growth.
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const size_t kMaxInputSize = 65536 + 257;
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// Integration fuzzer for URLRequest's handling of HTTP requests. Can follow
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// redirects, both on the same server (using a new socket or the old one) and
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// across servers.
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// TODO(mmenke): Add support for testing HTTPS, auth, proxies, uploading,
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// cancelation, deferring reads / redirects, using preconnected sockets, SPDY,
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// QUIC, DNS failures (they all currently resolve to localhost), IPv6 DNS
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// results, URLs with IPs instead of hostnames (v4 and v6), etc.
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
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if (size > kMaxInputSize)
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return 0;
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FuzzedDataProvider data_provider(data, size);
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auto context_builder = net::CreateTestURLRequestContextBuilder();
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net::FuzzedSocketFactory fuzzed_socket_factory(&data_provider);
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context_builder->set_client_socket_factory_for_testing(
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&fuzzed_socket_factory);
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auto url_request_context = context_builder->Build();
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net::TestDelegate delegate;
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std::unique_ptr<net::URLRequest> url_request(
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url_request_context->CreateRequest(GURL("http://foo/"),
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net::DEFAULT_PRIORITY, &delegate,
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TRAFFIC_ANNOTATION_FOR_TESTS));
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url_request->Start();
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// TestDelegate quits the message loop on completion.
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base::RunLoop().Run();
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return 0;
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}
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