63 lines
2.5 KiB
JavaScript
63 lines
2.5 KiB
JavaScript
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// automatically generated by the FlatBuffers compiler, do not modify
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import { Ability } from '../../my-game/example/ability';
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import { Test } from '../../my-game/example/test';
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export class StructOfStructs {
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constructor() {
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this.bb = null;
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this.bb_pos = 0;
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}
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__init(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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a(obj) {
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return (obj || new Ability()).__init(this.bb_pos, this.bb);
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}
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b(obj) {
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return (obj || new Test()).__init(this.bb_pos + 8, this.bb);
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}
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c(obj) {
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return (obj || new Ability()).__init(this.bb_pos + 12, this.bb);
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}
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static getFullyQualifiedName() {
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return 'MyGame_Example_StructOfStructs';
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}
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static sizeOf() {
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return 20;
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}
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static createStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance) {
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builder.prep(4, 20);
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builder.prep(4, 8);
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builder.writeInt32(c_distance);
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builder.writeInt32(c_id);
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builder.prep(2, 4);
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builder.pad(1);
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builder.writeInt8(b_b);
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builder.writeInt16(b_a);
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builder.prep(4, 8);
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builder.writeInt32(a_distance);
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builder.writeInt32(a_id);
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return builder.offset();
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}
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unpack() {
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return new StructOfStructsT((this.a() !== null ? this.a().unpack() : null), (this.b() !== null ? this.b().unpack() : null), (this.c() !== null ? this.c().unpack() : null));
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}
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unpackTo(_o) {
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_o.a = (this.a() !== null ? this.a().unpack() : null);
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_o.b = (this.b() !== null ? this.b().unpack() : null);
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_o.c = (this.c() !== null ? this.c().unpack() : null);
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}
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}
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export class StructOfStructsT {
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constructor(a = null, b = null, c = null) {
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this.a = a;
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this.b = b;
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this.c = c;
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}
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pack(builder) {
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var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
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return StructOfStructs.createStructOfStructs(builder, ((_b = (_a = this.a) === null || _a === void 0 ? void 0 : _a.id) !== null && _b !== void 0 ? _b : 0), ((_d = (_c = this.a) === null || _c === void 0 ? void 0 : _c.distance) !== null && _d !== void 0 ? _d : 0), ((_f = (_e = this.b) === null || _e === void 0 ? void 0 : _e.a) !== null && _f !== void 0 ? _f : 0), ((_h = (_g = this.b) === null || _g === void 0 ? void 0 : _g.b) !== null && _h !== void 0 ? _h : 0), ((_k = (_j = this.c) === null || _j === void 0 ? void 0 : _j.id) !== null && _k !== void 0 ? _k : 0), ((_m = (_l = this.c) === null || _l === void 0 ? void 0 : _l.distance) !== null && _m !== void 0 ? _m : 0));
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}
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}
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