152 lines
4.9 KiB
C++
152 lines
4.9 KiB
C++
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// Copyright 2016 The PDFium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#include "xfa/fgas/graphics/cfgas_gepath.h"
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#include <math.h>
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#include "core/fxcrt/fx_system.h"
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#include "core/fxge/cfx_path.h"
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CFGAS_GEPath::CFGAS_GEPath() = default;
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CFGAS_GEPath::~CFGAS_GEPath() = default;
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void CFGAS_GEPath::Clear() {
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path_.Clear();
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}
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void CFGAS_GEPath::Close() {
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path_.ClosePath();
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}
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void CFGAS_GEPath::MoveTo(const CFX_PointF& point) {
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path_.AppendPoint(point, CFX_Path::Point::Type::kMove);
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}
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void CFGAS_GEPath::LineTo(const CFX_PointF& point) {
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path_.AppendPoint(point, CFX_Path::Point::Type::kLine);
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}
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void CFGAS_GEPath::BezierTo(const CFX_PointF& c1,
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const CFX_PointF& c2,
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const CFX_PointF& to) {
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path_.AppendPoint(c1, CFX_Path::Point::Type::kBezier);
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path_.AppendPoint(c2, CFX_Path::Point::Type::kBezier);
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path_.AppendPoint(to, CFX_Path::Point::Type::kBezier);
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}
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void CFGAS_GEPath::ArcTo(const CFX_PointF& pos,
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const CFX_SizeF& size,
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float start_angle,
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float sweep_angle) {
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CFX_SizeF new_size = size / 2.0f;
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ArcToInternal(CFX_PointF(pos.x + new_size.width, pos.y + new_size.height),
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new_size, start_angle, sweep_angle);
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}
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void CFGAS_GEPath::ArcToInternal(const CFX_PointF& pos,
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const CFX_SizeF& size,
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float start_angle,
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float sweep_angle) {
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float x0 = cos(sweep_angle / 2);
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float y0 = sin(sweep_angle / 2);
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float tx = ((1.0f - x0) * 4) / (3 * 1.0f);
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float ty = y0 - ((tx * x0) / y0);
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CFX_PointF points[] = {CFX_PointF(x0 + tx, -ty), CFX_PointF(x0 + tx, ty)};
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float sn = sin(start_angle + sweep_angle / 2);
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float cs = cos(start_angle + sweep_angle / 2);
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CFX_PointF bezier;
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bezier.x = pos.x + (size.width * ((points[0].x * cs) - (points[0].y * sn)));
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bezier.y = pos.y + (size.height * ((points[0].x * sn) + (points[0].y * cs)));
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path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
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bezier.x = pos.x + (size.width * ((points[1].x * cs) - (points[1].y * sn)));
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bezier.y = pos.y + (size.height * ((points[1].x * sn) + (points[1].y * cs)));
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path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
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bezier.x = pos.x + (size.width * cos(start_angle + sweep_angle));
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bezier.y = pos.y + (size.height * sin(start_angle + sweep_angle));
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path_.AppendPoint(bezier, CFX_Path::Point::Type::kBezier);
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}
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void CFGAS_GEPath::AddLine(const CFX_PointF& p1, const CFX_PointF& p2) {
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path_.AppendPoint(p1, CFX_Path::Point::Type::kMove);
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path_.AppendPoint(p2, CFX_Path::Point::Type::kLine);
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}
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void CFGAS_GEPath::AddRectangle(float left,
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float top,
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float width,
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float height) {
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path_.AppendRect(left, top, left + width, top + height);
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}
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void CFGAS_GEPath::AddEllipse(const CFX_RectF& rect) {
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AddArc(rect.TopLeft(), rect.Size(), 0, FXSYS_PI * 2);
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}
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void CFGAS_GEPath::AddArc(const CFX_PointF& original_pos,
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const CFX_SizeF& original_size,
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float start_angle,
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float sweep_angle) {
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if (sweep_angle == 0)
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return;
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const float bezier_arc_angle_epsilon = 0.01f;
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while (start_angle > FXSYS_PI * 2)
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start_angle -= FXSYS_PI * 2;
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while (start_angle < 0)
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start_angle += FXSYS_PI * 2;
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if (sweep_angle >= FXSYS_PI * 2)
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sweep_angle = FXSYS_PI * 2;
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if (sweep_angle <= -FXSYS_PI * 2)
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sweep_angle = -FXSYS_PI * 2;
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CFX_SizeF size = original_size / 2;
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CFX_PointF pos(original_pos.x + size.width, original_pos.y + size.height);
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path_.AppendPoint(pos + CFX_PointF(size.width * cos(start_angle),
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size.height * sin(start_angle)),
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CFX_Path::Point::Type::kMove);
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float total_sweep = 0;
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float local_sweep = 0;
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float prev_sweep = 0;
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bool done = false;
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do {
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if (sweep_angle < 0) {
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prev_sweep = total_sweep;
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local_sweep = -FXSYS_PI / 2;
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total_sweep -= FXSYS_PI / 2;
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if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) {
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local_sweep = sweep_angle - prev_sweep;
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done = true;
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}
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} else {
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prev_sweep = total_sweep;
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local_sweep = FXSYS_PI / 2;
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total_sweep += FXSYS_PI / 2;
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if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) {
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local_sweep = sweep_angle - prev_sweep;
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done = true;
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}
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}
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ArcToInternal(pos, size, start_angle, local_sweep);
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start_angle += local_sweep;
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} while (!done);
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}
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void CFGAS_GEPath::AddSubpath(const CFGAS_GEPath& path) {
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path_.Append(path.path_, nullptr);
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}
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void CFGAS_GEPath::TransformBy(const CFX_Matrix& mt) {
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path_.Transform(mt);
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}
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