14 lines
411 B
Plaintext
14 lines
411 B
Plaintext
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layout(binding=0) readonly texture2D src;
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layout(binding=1) writeonly texture2D dest;
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half4 desaturate(half4 color) {
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color.rgb = half3(dot(color.rgb, half3(0.22, 0.67, 0.11)));
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return color;
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}
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void main() {
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if (sk_GlobalInvocationID.x < width(src) && sk_GlobalInvocationID.y < height(src)) {
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write(dest, sk_GlobalInvocationID.xy, desaturate(read(src, sk_GlobalInvocationID.xy)));
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}
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}
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