10 lines
239 B
Plaintext
10 lines
239 B
Plaintext
|
|
void fragcoord() { float x = gl_FragCoord.x; }
|
||
|
|
void fragcolor() { float r = gl_FragColor.r; }
|
||
|
|
|
||
|
|
/*%%*
|
||
|
|
name 'gl_FragCoord' is reserved
|
||
|
|
unknown identifier 'gl_FragCoord'
|
||
|
|
name 'gl_FragColor' is reserved
|
||
|
|
unknown identifier 'gl_FragColor'
|
||
|
|
*%%*/
|