unplugged-system/external/skia/resources/sksl/shared/SwizzleAsLValue.sksl

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uniform half4 colorGreen, colorRed;
half4 main(float2) {
float4 color;
color = float4(colorGreen) * 0.5; // 0, 0.5, 0, 0.5
color.a = 2.0; // 0, 0.5, 0, 2
color.g /= 0.25; // 0, 2, 0, 2
color.gba *= float3(0.5); // 0, 1, 0, 1
color.bgar += float4(0.25, 0.0, 0.0, 0.75); // 0.75, 1, 0.25, 1
color.r += color.a <= 1.0 ? color.b : 0.0; // 1, 1, 0.25, 1
return (color == float4(1, 1, 0.25, 1)) ? colorGreen : colorRed;
}