unplugged-system/external/skia/resources/sksl/shared/UniformMatrixResize.sksl

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uniform float3x3 testMatrix3x3;
uniform half4 colorGreen, colorRed;
noinline float2x2 resizeMatrix() {
return float2x2(testMatrix3x3);
}
half4 main(float2 coords) {
return (resizeMatrix() == float2x2(1, 2,
4, 5) &&
float3x3(resizeMatrix()) == float3x3(1, 2, 0,
4, 5, 0,
0, 0, 1)) ? colorGreen : colorRed;
}