unplugged-system/external/skia/resources/sksl/wgsl/CastMat2x2ToVec4.sksl

7 lines
127 B
Plaintext
Raw Normal View History

uniform float2x2 f;
uniform half2x2 h;
void main() {
sk_FragColor = half4(h) + half4(f) + half4(float4(h) + float4(f));
}