8 lines
167 B
Plaintext
8 lines
167 B
Plaintext
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#version 110
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uniform sampler2D s;
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void main() {
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vec4 a = texture2D(s, vec2(0.0));
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vec4 b = texture2DProj(s, vec3(0.0));
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gl_FragColor = vec4(a.xy, b.xy);
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}
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