49 lines
1.3 KiB
HLSL
49 lines
1.3 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float _10_a : packoffset(c0);
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float _10_b : packoffset(c0.y);
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float _10_c : packoffset(c0.z);
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float4 _10_d : packoffset(c1);
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float4 _10_e : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float spvRefract(float i, float n, float eta)
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{
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float NoI = n * i;
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float NoI2 = NoI * NoI;
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float k = 1.0 - eta * eta * (1.0 - NoI2);
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if (k < 0.0)
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{
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return 0.0;
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}
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else
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{
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return eta * i - (eta * NoI + sqrt(k)) * n;
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}
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}
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void frag_main()
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{
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sk_FragColor.x = spvRefract(_10_a, _10_b, _10_c);
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sk_FragColor = refract(_10_d, _10_e, _10_c);
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sk_FragColor = float4(float2(0.5f, -0.866025388240814208984375f).x, float2(0.5f, -0.866025388240814208984375f).y, sk_FragColor.z, sk_FragColor.w);
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sk_FragColor = float4(float3(0.5f, 0.0f, -0.866025388240814208984375f).x, float3(0.5f, 0.0f, -0.866025388240814208984375f).y, float3(0.5f, 0.0f, -0.866025388240814208984375f).z, sk_FragColor.w);
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sk_FragColor = float4(0.5f, 0.0f, 0.0f, -0.866025388240814208984375f);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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