26 lines
462 B
HLSL
26 lines
462 B
HLSL
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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void frag_main()
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{
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int x = 0;
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int y = 0;
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int z = 0;
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x = 1;
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z = 1;
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float3 _24 = float3(float(1), float(0), float(1));
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sk_FragColor = float4(_24.x, _24.y, _24.z, sk_FragColor.w);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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