7 lines
135 B
Plaintext
7 lines
135 B
Plaintext
|
|
|
||
|
|
out vec4 sk_FragColor;
|
||
|
|
void main() {
|
||
|
|
bool sk_Clockwise = gl_FrontFacing;
|
||
|
|
sk_FragColor = vec4(float(sk_Clockwise ? 1 : -1));
|
||
|
|
}
|