38 lines
900 B
HLSL
38 lines
900 B
HLSL
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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static int zero = 0;
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static float globalArray[2] = { 0.0f, 0.0f };
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static float2x2 globalMatrix = float2x2(0.0f.xx, 0.0f.xx);
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float4 main(float2 _36)
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{
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zero = 0;
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float _19[2] = { 1.0f, 1.0f };
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globalArray = _19;
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globalMatrix = float2x2(1.0f.xx, 1.0f.xx);
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float _40[2] = { 0.0f, 1.0f };
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float localArray[2] = _40;
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float2x2 localMatrix = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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return float4(globalArray[zero] * localArray[zero], 1.0f.xx[zero] * 1.0f.xx[zero], globalMatrix[zero] * localMatrix[zero]);
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}
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void frag_main()
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{
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float2 _32 = 0.0f.xx;
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float4 _34 = main(_32);
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sk_FragColor = _34;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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