50 lines
825 B
HLSL
50 lines
825 B
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorWhite : packoffset(c0);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float4 x = _10_colorWhite;
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for (float r = -5.0f; r < 5.0f; r += 1.0f)
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{
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x.x = clamp(r, 0.0f, 1.0f);
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if (x.x == 0.0f)
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{
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break;
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}
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}
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for (float b = 5.0f; b >= 0.0f; b -= 1.0f)
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{
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x.z = b;
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if (x.w == 1.0f)
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{
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continue;
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}
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x.y = 0.0f;
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}
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return x;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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