34 lines
994 B
Metal
34 lines
994 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int zero = int(_uniforms.colorGreen.x);
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int one = int(_uniforms.colorGreen.y);
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for (int x = zero;x < 100; ++x) {
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for (int y = one;y < 100; ++y) {
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int _0_x = x;
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int _1_result = 0;
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while (_0_x >= y) {
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++_1_result;
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_0_x -= y;
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}
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if (x / y != _1_result) {
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_out.sk_FragColor = half4(1.0h, half(float(x) * 0.003921569), half(float(y) * 0.003921569), 1.0h);
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return _out;
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}
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}
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}
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_out.sk_FragColor = _uniforms.colorGreen;
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return _out;
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}
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