unplugged-system/external/skia/tests/sksl/shared/InterfaceBlockNamedArray.glsl

9 lines
143 B
Plaintext
Raw Normal View History

out vec4 sk_FragColor;
layout (binding = 123) uniform testBlock {
float x;
} test[2];
void main() {
sk_FragColor = vec4(test[1].x);
}