31 lines
511 B
HLSL
31 lines
511 B
HLSL
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _21)
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{
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float y = 1.0f;
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float x = 1.0f;
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float c = 0.0f;
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float b = 0.0f;
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float a = 0.0f;
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return float4(0.0f * 0.0f, 1.0f, 0.0f, 1.0f);
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}
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void frag_main()
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{
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float2 _17 = 0.0f.xx;
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sk_FragColor = main(_17);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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