7 lines
183 B
Plaintext
7 lines
183 B
Plaintext
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uniform vec4 sk_RTAdjust;
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void main() {
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gl_Position = vec4(1.0);
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gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
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}
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