125 lines
2.1 KiB
HLSL
125 lines
2.1 KiB
HLSL
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cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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float _10_unknownInput : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float x = 1.0f;
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float y = 2.0f;
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int z = 3;
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float _40 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f));
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x = _40;
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float _42 = (_40 / 2.0f) / _40;
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y = _42;
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int _48 = (((3 / 2) * 3) + 4) - 2;
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z = _48;
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bool _67 = false;
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if ((_40 > 4.0f) == (_40 < 2.0f))
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{
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_67 = true;
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}
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else
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{
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bool _66 = false;
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if (2.0f >= _10_unknownInput)
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{
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_66 = _42 <= _40;
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}
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else
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{
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_66 = false;
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}
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_67 = _66;
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}
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bool b = _67;
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bool _71 = _10_unknownInput > 2.0f;
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bool c = _71;
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bool _73 = _67 != _71;
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bool d = _73;
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bool _77 = false;
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if (_67)
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{
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_77 = _71;
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}
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else
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{
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_77 = false;
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}
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bool e = _77;
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bool _81 = false;
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if (_67)
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{
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_81 = true;
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}
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else
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{
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_81 = _71;
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}
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bool f = _81;
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float _83 = _40 + 12.0f;
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x = _83;
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float _84 = _83 - 12.0f;
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x = _84;
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float _86 = _42 * 0.100000001490116119384765625f;
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y = _86;
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x = _84 * _86;
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x = 6.0f;
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y = (((float(_67) * float(_71)) * float(_73)) * float(_77)) * float(_81);
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y = 6.0f;
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z = _48 - 1;
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z = 6;
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bool _103 = false;
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if (true)
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{
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_103 = true;
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}
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else
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{
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_103 = false;
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}
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bool _106 = false;
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if (_103)
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{
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_106 = true;
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}
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else
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{
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_106 = false;
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}
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float4 _107 = 0.0f.xxxx;
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if (_106)
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{
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_107 = _10_colorGreen;
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}
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else
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{
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_107 = _10_colorRed;
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}
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return _107;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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