23 lines
354 B
HLSL
23 lines
354 B
HLSL
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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void frag_main()
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{
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float x = 0.0f;
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x = 0.0f;
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x = 1.0f;
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sk_FragColor = 1.0f.xxxx;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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