37 lines
582 B
HLSL
37 lines
582 B
HLSL
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struct S
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{
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float rgb[3];
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float a;
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _21)
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{
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S s = { { 0.0f, 0.0f, 0.0f }, 0.0f };
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s.rgb[0] = 0.0f;
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s.rgb[1] = 1.0f;
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s.rgb[2] = 0.0f;
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s.a = 1.0f;
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return float4(s.rgb[0], s.rgb[1], s.rgb[2], s.a);
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}
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void frag_main()
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{
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float2 _17 = 0.0f.xx;
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sk_FragColor = main(_17);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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