28 lines
517 B
WebGPU Shading Language
28 lines
517 B
WebGPU Shading Language
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struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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struct A {
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x: i32,
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y: i32,
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};
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var<private> a1: A;
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struct B {
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x: f32,
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y: array<f32, 2>,
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z: A,
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};
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var<private> b1: B;
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fn main(_stageOut: ptr<function, FSOut>) {
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a1.x = 0;
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b1.x = 0.0;
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(*_stageOut).sk_FragColor.x = f32(a1.x) + f32(b1.x);
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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main(&_stageOut);
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return _stageOut;
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}
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