33 lines
913 B
WebGPU Shading Language
33 lines
913 B
WebGPU Shading Language
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struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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struct _GlobalUniforms {
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colorGreen: vec4<f32>,
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colorRed: vec4<f32>,
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};
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@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
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fn main(_stageOut: ptr<function, FSOut>) {
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if (_globalUniforms.colorGreen.y == 1.0) {
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(*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
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}
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else if (_globalUniforms.colorRed.x == 1.0) {
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if (_globalUniforms.colorRed.y == 0.0) {
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(*_stageOut).sk_FragColor = _globalUniforms.colorGreen;
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}
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else {
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(*_stageOut).sk_FragColor = _globalUniforms.colorRed;
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}
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}
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else {
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(*_stageOut).sk_FragColor = _globalUniforms.colorRed;
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}
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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main(&_stageOut);
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return _stageOut;
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}
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