unplugged-system/external/skia/tests/sksl/workarounds/BuiltinFMASupportStandaloneSettings.glsl

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out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
uniform float testArray[5];
vec4 main() {
float one = testArray[0];
float two = testArray[1];
float three = testArray[2];
float four = testArray[3];
float five = testArray[4];
return fma(one, two, three) == 5.0 && fma(three, four, five) == 17.0 ? colorGreen : colorRed;
}