77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "test_mmap_path"
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#include <vector>
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#include <aaudio/AAudio.h>
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#include <aaudio/AAudioTesting.h>
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#include <android/log.h>
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#include <android/media/audio/common/AudioMMapPolicyInfo.h>
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#include <android/media/audio/common/AudioMMapPolicyType.h>
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#include <media/AudioSystem.h>
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#include <gtest/gtest.h>
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#include "utility/AAudioUtilities.h"
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using android::media::audio::common::AudioMMapPolicyInfo;
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using android::media::audio::common::AudioMMapPolicyType;
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/**
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* Open a stream via AAudio API and set the performance mode as LOW_LATENCY. When MMAP is supported,
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* the stream is supposed to be on MMAP path instead of legacy path. This is guaranteed on pixel
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* devices, but may not be guaranteed on other vendor devices.
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* @param direction the direction for the stream
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*/
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static void openStreamAndVerify(aaudio_direction_t direction) {
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std::vector<AudioMMapPolicyInfo> policyInfos;
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ASSERT_EQ(android::NO_ERROR, android::AudioSystem::getMmapPolicyInfo(
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AudioMMapPolicyType::DEFAULT, &policyInfos));
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if (AAudio_getAAudioPolicy(policyInfos) == AAUDIO_POLICY_NEVER) {
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// Query the system MMAP policy, if it is NEVER, it indicates there is no MMAP support.
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// In that case, there is no need to run the test. The reason of adding the query is to
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// avoid someone accidentally run the test on device that doesn't support MMAP,
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// such as cuttlefish.
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ALOGD("Skip test as mmap is not supported");
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return;
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}
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AAudioStreamBuilder *aaudioBuilder = nullptr;
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AAudioStream *aaudioStream = nullptr;
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ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
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AAudioStreamBuilder_setDirection(aaudioBuilder, direction);
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AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
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EXPECT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream));
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EXPECT_EQ(AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, AAudioStream_getPerformanceMode(aaudioStream));
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EXPECT_TRUE(AAudioStream_isMMapUsed(aaudioStream));
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AAudioStream_close(aaudioStream);
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AAudioStreamBuilder_delete(aaudioBuilder);
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}
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TEST(test_mmap_path, input) {
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openStreamAndVerify(AAUDIO_DIRECTION_INPUT);
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}
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TEST(test_mmap_path, output) {
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openStreamAndVerify(AAUDIO_DIRECTION_OUTPUT);
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}
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