300 lines
9.6 KiB
C++
300 lines
9.6 KiB
C++
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tests/UsecaseValidator-test.h"
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#include <gtest/gtest.h>
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namespace android {
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namespace media {
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/**
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* Helper test functions.
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*/
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/**
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* Register a mock stream.
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*/
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audio_io_handle_t UsecaseValidatorTest::testRegisterStream(bool outputFlagGame) {
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static int streamId = 0;
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status_t result;
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static audio_config_base_t audioConfig = AUDIO_CONFIG_BASE_INITIALIZER;
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audio_output_flags_t outputFlags = outputFlagGame ? GAME_OUTPUT_FLAGS : MEDIA_OUTPUT_FLAGS;
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result = m_validator->registerStream(++streamId, audioConfig, outputFlags);
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return result == OK ? streamId : 0;
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}
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/**
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* Create a mock portId.
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*/
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audio_port_handle_t UsecaseValidatorTest::testCreatePortId(audio_io_handle_t streamId) {
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static int portId = 0;
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return (streamId << 8) | (++portId);
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}
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/**
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* Add a mock portId to a stream and verify.
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*/
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error::Result<audio_attributes_t> UsecaseValidatorTest::testStartClient(audio_io_handle_t streamId,
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audio_port_handle_t portId,
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audio_attributes_t attributes) {
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content::AttributionSourceState attributionSource;
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return m_validator->startClient(streamId, portId, attributionSource, attributes, NULL);
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}
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/**
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* Verify a mock stream.
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*/
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error::Result<audio_attributes_t> UsecaseValidatorTest::testVerifyAudioAttributes(
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audio_io_handle_t streamId,
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audio_usage_t usage) {
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content::AttributionSourceState attributionSource;
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audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
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attributes.usage = usage;
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return m_validator->verifyAudioAttributes(streamId, attributionSource, attributes);
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}
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/**
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* Test functions.
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*/
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/**
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* Test adding and removing streams.
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*/
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TEST_F(UsecaseLookupTest, testAddAndRemoveStream) {
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addStream(1, false);
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addStream(2, true);
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EXPECT_NE(m_streams.find(1), m_streams.end());
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EXPECT_NE(m_streams.find(2), m_streams.end());
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EXPECT_EQ(m_streams.find(3), m_streams.end());
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EXPECT_FALSE(isGameStream(1));
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EXPECT_TRUE(isGameStream(2));
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EXPECT_FALSE(isGameStream(3));
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removeStream(2);
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EXPECT_FALSE(isGameStream(2));
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}
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/**
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* Verify attributes usage for stream.
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*/
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TEST_F(UsecaseValidatorTest, testAttributesUsage) {
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audio_io_handle_t gameStreamId, mediaStreamId;
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// Register game and media stream.
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gameStreamId = testRegisterStream(true);
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mediaStreamId = testRegisterStream(false);
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EXPECT_NE(gameStreamId, 0);
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EXPECT_NE(mediaStreamId, 0);
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EXPECT_NE(gameStreamId, mediaStreamId);
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// Verify attributes on game stream.
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auto attr = testVerifyAudioAttributes(gameStreamId, AUDIO_USAGE_GAME);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
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// Verify attributes on media stream.
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attr = testVerifyAudioAttributes(mediaStreamId, AUDIO_USAGE_MEDIA);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
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EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
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EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
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}
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/**
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* Test hanging client.
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*/
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TEST_F(UsecaseValidatorTest, testHangingClient) {
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audio_io_handle_t gameStreamId, mediaStreamId;
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audio_port_handle_t gamePortId, mediaPortId;
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// Register game and media stream.
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gameStreamId = testRegisterStream(true);
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EXPECT_NE(gameStreamId, 0);
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mediaStreamId = testRegisterStream(false);
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EXPECT_NE(mediaStreamId, 0);
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// Assign portId.
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gamePortId = testCreatePortId(gameStreamId);
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EXPECT_NE(gamePortId, 0);
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mediaPortId = testCreatePortId(mediaStreamId);
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EXPECT_NE(mediaPortId, 0);
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audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
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attributes.usage = AUDIO_USAGE_GAME;
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// Start client on game stream.
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testStartClient(gameStreamId, gamePortId, attributes);
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attributes.usage = AUDIO_USAGE_MEDIA;
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// Start client on media stream.
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testStartClient(mediaStreamId, mediaPortId, attributes);
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// Unregister media stream before stopClient.
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EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
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EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
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}
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/**
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* Verify attributes usage does not change.
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*/
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TEST_F(UsecaseValidatorTest, testAttributesUsageUnchanged) {
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audio_io_handle_t gameStreamId, mediaStreamId;
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audio_port_handle_t gamePortId, mediaPortId, unknownPortId, voiceCommPortId;
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// Register game and media stream.
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gameStreamId = testRegisterStream(true);
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EXPECT_NE(gameStreamId, 0);
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mediaStreamId = testRegisterStream(false);
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EXPECT_NE(mediaStreamId, 0);
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// Assign portId.
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gamePortId = testCreatePortId(gameStreamId);
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EXPECT_NE(gamePortId, 0);
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mediaPortId = testCreatePortId(mediaStreamId);
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EXPECT_NE(mediaPortId, 0);
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unknownPortId = testCreatePortId(mediaStreamId);
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EXPECT_NE(unknownPortId, 0);
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voiceCommPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(voiceCommPortId, 0);
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audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
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// Verify attributes on game stream.
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attributes.usage = AUDIO_USAGE_GAME;
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auto attr = testStartClient(gameStreamId, gamePortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
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attributes.usage = AUDIO_USAGE_VOICE_COMMUNICATION;
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attr = testStartClient(gameStreamId, voiceCommPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_VOICE_COMMUNICATION);
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// Verify attributes on media stream.
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attributes.usage = AUDIO_USAGE_MEDIA;
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attr = testStartClient(mediaStreamId, mediaPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
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attributes.usage = AUDIO_USAGE_UNKNOWN;
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attr = testStartClient(mediaStreamId, unknownPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_UNKNOWN);
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// Stop client on game and media stream.
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EXPECT_EQ(m_validator->stopClient(gameStreamId, gamePortId), 0);
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EXPECT_EQ(m_validator->stopClient(mediaStreamId, mediaPortId), 0);
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// Unregister game and media stream.
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EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
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EXPECT_EQ(m_validator->unregisterStream(mediaStreamId), 0);
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}
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/**
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* Verify attributes usage changes.
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*/
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TEST_F(UsecaseValidatorTest, testAttributesUsageChanged) {
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audio_io_handle_t gameStreamId;
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audio_port_handle_t mediaPortId, unknownPortId;
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// Register game and media stream.
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gameStreamId = testRegisterStream(true);
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EXPECT_NE(gameStreamId, 0);
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// Assign portId.
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mediaPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(mediaPortId, 0);
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unknownPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(unknownPortId, 0);
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audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
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attributes.flags = AUDIO_FLAG_LOW_LATENCY;
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// Verify attributes on game stream.
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attributes.usage = AUDIO_USAGE_MEDIA;
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auto attr = testStartClient(gameStreamId, mediaPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
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attributes.usage = AUDIO_USAGE_UNKNOWN;
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attr = testStartClient(gameStreamId, unknownPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_GAME);
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// Unregister game stream.
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EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
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}
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/**
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* Verify attributes usage does not change for non low latency clients.
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*/
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TEST_F(UsecaseValidatorTest, testAttributesUsageUnChangedIfNotLowLatency) {
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audio_io_handle_t gameStreamId;
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audio_port_handle_t mediaPortId, unknownPortId;
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// Register game and media stream.
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gameStreamId = testRegisterStream(true);
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EXPECT_NE(gameStreamId, 0);
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// Assign portId.
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mediaPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(mediaPortId, 0);
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unknownPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(unknownPortId, 0);
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audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
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// Verify attributes on game stream.
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attributes.usage = AUDIO_USAGE_MEDIA;
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auto attr = testStartClient(gameStreamId, mediaPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
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attributes.usage = AUDIO_USAGE_UNKNOWN;
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attr = testStartClient(gameStreamId, unknownPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_UNKNOWN);
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// Unregister game stream.
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EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
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}
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/**
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* Verify attributes usage does not change for content type speech.
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*/
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TEST_F(UsecaseValidatorTest, testAttributesUsageUnChangedIfSpeech) {
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audio_io_handle_t gameStreamId;
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audio_port_handle_t mediaPortId, unknownPortId;
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// Register game and media stream.
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gameStreamId = testRegisterStream(true);
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EXPECT_NE(gameStreamId, 0);
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// Assign portId.
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mediaPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(mediaPortId, 0);
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unknownPortId = testCreatePortId(gameStreamId);
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EXPECT_NE(unknownPortId, 0);
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audio_attributes_t attributes = AUDIO_ATTRIBUTES_INITIALIZER;
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// Verify attributes on game stream.
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attributes.usage = AUDIO_USAGE_MEDIA;
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attributes.content_type = AUDIO_CONTENT_TYPE_SPEECH;
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auto attr = testStartClient(gameStreamId, mediaPortId, attributes);
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EXPECT_EQ(attr.value().usage, AUDIO_USAGE_MEDIA);
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// Unregister game stream.
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EXPECT_EQ(m_validator->unregisterStream(gameStreamId), 0);
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}
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} // namespace media
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} // namespace android
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