117 lines
5.6 KiB
C
117 lines
5.6 KiB
C
|
|
/*
|
||
|
|
* Copyright 2022 The Android Open Source Project
|
||
|
|
*
|
||
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
|
* you may not use this file except in compliance with the License.
|
||
|
|
* You may obtain a copy of the License at
|
||
|
|
*
|
||
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
|
*
|
||
|
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
|
* See the License for the specific language governing permissions and
|
||
|
|
* limitations under the License.
|
||
|
|
*/
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "RequestedLayerState.h"
|
||
|
|
#include "TransactionState.h"
|
||
|
|
|
||
|
|
namespace android::surfaceflinger::frontend {
|
||
|
|
|
||
|
|
// Owns a collection of RequestedLayerStates and manages their lifecycle
|
||
|
|
// and state changes.
|
||
|
|
//
|
||
|
|
// RequestedLayerStates are tracked and destroyed if they have no parent and
|
||
|
|
// no handle left to keep them alive. The handle does not keep a reference to
|
||
|
|
// the RequestedLayerState but a layer id associated with the RequestedLayerState.
|
||
|
|
// If the handle is destroyed and the RequestedLayerState does not have a parent,
|
||
|
|
// the LayerLifecycleManager destroys the RequestedLayerState.
|
||
|
|
//
|
||
|
|
// Threading: This class is not thread safe, it requires external synchronization.
|
||
|
|
//
|
||
|
|
// Typical usage: Input states (new layers, transactions, destroyed layer handles)
|
||
|
|
// are collected in the background passed into the LayerLifecycleManager to update
|
||
|
|
// layer lifecycle and layer state at start of composition.
|
||
|
|
class LayerLifecycleManager {
|
||
|
|
public:
|
||
|
|
// External state changes should be updated in the following order:
|
||
|
|
void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
|
||
|
|
// Ignore unknown layers when interoping with legacy front end. In legacy we destroy
|
||
|
|
// the layers it is unreachable. When using the LayerLifecycleManager for layer trace
|
||
|
|
// generation we may encounter layers which are known because we don't have an explicit
|
||
|
|
// lifecycle. Ignore these errors while we have to interop with legacy.
|
||
|
|
void applyTransactions(const std::vector<TransactionState>&, bool ignoreUnknownLayers = false);
|
||
|
|
// Ignore unknown handles when iteroping with legacy front end. In the old world, we
|
||
|
|
// would create child layers which are not necessary with the new front end. This means
|
||
|
|
// we will get notified for handle changes that don't exist in the new front end.
|
||
|
|
void onHandlesDestroyed(const std::vector<uint32_t>&, bool ignoreUnknownHandles = false);
|
||
|
|
|
||
|
|
// Detaches the layer from its relative parent to prevent a loop in the
|
||
|
|
// layer hierarchy. This overrides the RequestedLayerState and leaves
|
||
|
|
// the system in an invalid state. This is always a client error that
|
||
|
|
// needs to be fixed but overriding the state allows us to fail gracefully.
|
||
|
|
void fixRelativeZLoop(uint32_t relativeRootId);
|
||
|
|
|
||
|
|
// Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
|
||
|
|
// ILifecycleListener callbacks and clears any change flags from previous state
|
||
|
|
// updates. This function should be called outside the hot path since it's not
|
||
|
|
// critical to composition.
|
||
|
|
void commitChanges();
|
||
|
|
|
||
|
|
class ILifecycleListener {
|
||
|
|
public:
|
||
|
|
virtual ~ILifecycleListener() = default;
|
||
|
|
// Called on commitChanges when a layer is added. The callback includes
|
||
|
|
// the layer state the client was created with as well as any state updates
|
||
|
|
// until changes were committed.
|
||
|
|
virtual void onLayerAdded(const RequestedLayerState&) = 0;
|
||
|
|
// Called on commitChanges when a layer has been destroyed. The callback
|
||
|
|
// includes the final state before the layer was destroyed.
|
||
|
|
virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
|
||
|
|
};
|
||
|
|
void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
|
||
|
|
void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
|
||
|
|
const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
|
||
|
|
const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
|
||
|
|
const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
|
||
|
|
|
||
|
|
private:
|
||
|
|
friend class LayerLifecycleManagerTest;
|
||
|
|
friend class HierarchyBuilderTest;
|
||
|
|
friend class android::SurfaceFlinger;
|
||
|
|
|
||
|
|
RequestedLayerState* getLayerFromId(uint32_t);
|
||
|
|
std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
|
||
|
|
uint32_t linkLayer(uint32_t layerId, uint32_t layerToLink);
|
||
|
|
uint32_t unlinkLayer(uint32_t layerId, uint32_t linkedLayer);
|
||
|
|
std::vector<uint32_t> unlinkLayers(const std::vector<uint32_t>& layerIds, uint32_t linkedLayer);
|
||
|
|
|
||
|
|
void updateDisplayMirrorLayers(RequestedLayerState& rootLayer);
|
||
|
|
|
||
|
|
struct References {
|
||
|
|
// Lifetime tied to mLayers
|
||
|
|
RequestedLayerState& owner;
|
||
|
|
std::vector<uint32_t> references;
|
||
|
|
std::string getDebugString() const;
|
||
|
|
};
|
||
|
|
std::unordered_map<uint32_t, References> mIdToLayer;
|
||
|
|
// Listeners are invoked once changes are committed.
|
||
|
|
std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
|
||
|
|
// Layers that mirror a display stack (see updateDisplayMirrorLayers)
|
||
|
|
std::vector<uint32_t> mDisplayMirroringLayers;
|
||
|
|
|
||
|
|
// Aggregation of changes since last commit.
|
||
|
|
ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
|
||
|
|
std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
|
||
|
|
// Layers pending destruction. Layers will be destroyed once changes are committed.
|
||
|
|
std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
|
||
|
|
// Keeps track of all the layers that were added in order. Changes will be cleared once
|
||
|
|
// committed.
|
||
|
|
std::vector<RequestedLayerState*> mAddedLayers;
|
||
|
|
};
|
||
|
|
|
||
|
|
} // namespace android::surfaceflinger::frontend
|