484 lines
18 KiB
C++
484 lines
18 KiB
C++
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#undef LOG_TAG
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#define LOG_TAG "RequestedLayerState"
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#include <log/log.h>
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#include <private/android_filesystem_config.h>
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#include <sys/types.h>
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#include "Layer.h"
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#include "LayerCreationArgs.h"
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#include "LayerLog.h"
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#include "RequestedLayerState.h"
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namespace android::surfaceflinger::frontend {
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using ftl::Flags;
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using namespace ftl::flag_operators;
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namespace {
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std::string layerIdsToString(const std::vector<uint32_t>& layerIds) {
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std::stringstream stream;
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stream << "{";
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for (auto layerId : layerIds) {
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stream << layerId << ",";
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}
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stream << "}";
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return stream.str();
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}
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} // namespace
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RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args)
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: id(args.sequence),
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name(args.name + "#" + std::to_string(args.sequence)),
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canBeRoot(args.addToRoot),
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layerCreationFlags(args.flags),
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textureName(args.textureName),
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ownerUid(args.ownerUid),
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ownerPid(args.ownerPid),
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parentId(args.parentId),
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layerIdToMirror(args.layerIdToMirror) {
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layerId = static_cast<int32_t>(args.sequence);
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changes |= RequestedLayerState::Changes::Created;
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metadata.merge(args.metadata);
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changes |= RequestedLayerState::Changes::Metadata;
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handleAlive = true;
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if (parentId != UNASSIGNED_LAYER_ID) {
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canBeRoot = false;
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}
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if (layerIdToMirror != UNASSIGNED_LAYER_ID) {
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changes |= RequestedLayerState::Changes::Mirror;
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} else if (args.layerStackToMirror != ui::INVALID_LAYER_STACK) {
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layerStackToMirror = args.layerStackToMirror;
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changes |= RequestedLayerState::Changes::Mirror;
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}
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flags = 0;
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if (args.flags & ISurfaceComposerClient::eHidden) flags |= layer_state_t::eLayerHidden;
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if (args.flags & ISurfaceComposerClient::eOpaque) flags |= layer_state_t::eLayerOpaque;
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if (args.flags & ISurfaceComposerClient::eSecure) flags |= layer_state_t::eLayerSecure;
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if (args.flags & ISurfaceComposerClient::eSkipScreenshot) {
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flags |= layer_state_t::eLayerSkipScreenshot;
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}
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premultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied);
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potentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow;
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protectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp;
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if (args.flags & ISurfaceComposerClient::eNoColorFill) {
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// Set an invalid color so there is no color fill.
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// (b/259981098) use an explicit flag instead of relying on invalid values.
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color.r = -1.0_hf;
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color.g = -1.0_hf;
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color.b = -1.0_hf;
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} else {
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color.rgb = {0.0_hf, 0.0_hf, 0.0_hf};
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}
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LLOGV(layerId, "Created %s flags=%d", getDebugString().c_str(), flags);
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color.a = 1.0f;
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crop.makeInvalid();
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z = 0;
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layerStack = ui::DEFAULT_LAYER_STACK;
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transformToDisplayInverse = false;
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dataspace = ui::Dataspace::UNKNOWN;
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desiredHdrSdrRatio = 1.f;
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currentHdrSdrRatio = 1.f;
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dataspaceRequested = false;
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hdrMetadata.validTypes = 0;
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surfaceDamageRegion = Region::INVALID_REGION;
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cornerRadius = 0.0f;
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backgroundBlurRadius = 0;
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api = -1;
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hasColorTransform = false;
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bufferTransform = 0;
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requestedTransform.reset();
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bufferData = std::make_shared<BufferData>();
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bufferData->frameNumber = 0;
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bufferData->acquireFence = sp<Fence>::make(-1);
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acquireFenceTime = std::make_shared<FenceTime>(bufferData->acquireFence);
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colorSpaceAgnostic = false;
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frameRateSelectionPriority = Layer::PRIORITY_UNSET;
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shadowRadius = 0.f;
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fixedTransformHint = ui::Transform::ROT_INVALID;
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destinationFrame.makeInvalid();
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isTrustedOverlay = false;
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dropInputMode = gui::DropInputMode::NONE;
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dimmingEnabled = true;
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defaultFrameRateCompatibility =
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static_cast<int8_t>(scheduler::LayerInfo::FrameRateCompatibility::Default);
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dataspace = ui::Dataspace::V0_SRGB;
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gameMode = gui::GameMode::Unsupported;
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requestedFrameRate = {};
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cachingHint = gui::CachingHint::Enabled;
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}
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void RequestedLayerState::merge(const ResolvedComposerState& resolvedComposerState) {
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const uint32_t oldFlags = flags;
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const half oldAlpha = color.a;
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const bool hadBuffer = externalTexture != nullptr;
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const bool hadSideStream = sidebandStream != nullptr;
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const layer_state_t& clientState = resolvedComposerState.state;
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const bool hadBlur = hasBlur();
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uint64_t clientChanges = what | layer_state_t::diff(clientState);
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layer_state_t::merge(clientState);
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what = clientChanges;
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if (clientState.what & layer_state_t::eFlagsChanged) {
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if ((oldFlags ^ flags) & layer_state_t::eLayerHidden) {
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changes |= RequestedLayerState::Changes::Visibility |
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RequestedLayerState::Changes::VisibleRegion;
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}
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if ((oldFlags ^ flags) & layer_state_t::eIgnoreDestinationFrame) {
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changes |= RequestedLayerState::Changes::Geometry;
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}
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}
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if (clientState.what & layer_state_t::eBufferChanged) {
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externalTexture = resolvedComposerState.externalTexture;
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barrierProducerId = std::max(bufferData->producerId, barrierProducerId);
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barrierFrameNumber = std::max(bufferData->frameNumber, barrierFrameNumber);
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// TODO(b/277265947) log and flush transaction trace when we detect out of order updates
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const bool hasBuffer = externalTexture != nullptr;
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if (hasBuffer || hasBuffer != hadBuffer) {
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changes |= RequestedLayerState::Changes::Buffer;
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}
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if (hasBuffer != hadBuffer) {
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changes |= RequestedLayerState::Changes::Geometry |
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RequestedLayerState::Changes::VisibleRegion |
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RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Input;
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}
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}
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if (clientState.what & layer_state_t::eSidebandStreamChanged) {
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changes |= RequestedLayerState::Changes::SidebandStream;
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const bool hasSideStream = sidebandStream != nullptr;
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if (hasSideStream != hadSideStream) {
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changes |= RequestedLayerState::Changes::Geometry |
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RequestedLayerState::Changes::VisibleRegion |
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RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Input;
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}
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}
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if (what & (layer_state_t::eAlphaChanged)) {
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if (oldAlpha == 0 || color.a == 0) {
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changes |= RequestedLayerState::Changes::Visibility |
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RequestedLayerState::Changes::VisibleRegion;
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}
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}
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if (what & (layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBlurRegionsChanged)) {
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if (hadBlur != hasBlur()) {
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changes |= RequestedLayerState::Changes::Visibility |
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RequestedLayerState::Changes::VisibleRegion;
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}
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}
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if (clientChanges & layer_state_t::HIERARCHY_CHANGES)
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changes |= RequestedLayerState::Changes::Hierarchy;
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if (clientChanges & layer_state_t::CONTENT_CHANGES)
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changes |= RequestedLayerState::Changes::Content;
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if (clientChanges & layer_state_t::GEOMETRY_CHANGES)
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changes |= RequestedLayerState::Changes::Geometry;
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if (clientChanges & layer_state_t::AFFECTS_CHILDREN)
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changes |= RequestedLayerState::Changes::AffectsChildren;
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if (clientChanges & layer_state_t::INPUT_CHANGES)
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changes |= RequestedLayerState::Changes::Input;
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if (clientChanges & layer_state_t::VISIBLE_REGION_CHANGES)
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changes |= RequestedLayerState::Changes::VisibleRegion;
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if (clientState.what & layer_state_t::eColorTransformChanged) {
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static const mat4 identityMatrix = mat4();
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hasColorTransform = colorTransform != identityMatrix;
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}
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if (clientState.what &
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(layer_state_t::eLayerChanged | layer_state_t::eRelativeLayerChanged |
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layer_state_t::eLayerStackChanged)) {
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changes |= RequestedLayerState::Changes::Z;
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}
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if (clientState.what & layer_state_t::eReparent) {
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changes |= RequestedLayerState::Changes::Parent;
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parentId = resolvedComposerState.parentId;
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parentSurfaceControlForChild = nullptr;
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// Once a layer has be reparented, it cannot be placed at the root. It sounds odd
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// but thats the existing logic and until we make this behavior more explicit, we need
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// to maintain this logic.
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canBeRoot = false;
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}
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if (clientState.what & layer_state_t::eRelativeLayerChanged) {
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changes |= RequestedLayerState::Changes::RelativeParent;
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relativeParentId = resolvedComposerState.relativeParentId;
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isRelativeOf = true;
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relativeLayerSurfaceControl = nullptr;
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}
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if ((clientState.what & layer_state_t::eLayerChanged ||
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(clientState.what & layer_state_t::eReparent && parentId == UNASSIGNED_LAYER_ID)) &&
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isRelativeOf) {
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// clear out relz data
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relativeParentId = UNASSIGNED_LAYER_ID;
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isRelativeOf = false;
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changes |= RequestedLayerState::Changes::RelativeParent;
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}
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if (clientState.what & layer_state_t::eReparent && parentId == relativeParentId) {
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// provide a hint that we are are now a direct child and not a relative child.
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changes |= RequestedLayerState::Changes::RelativeParent;
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}
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if (clientState.what & layer_state_t::eInputInfoChanged) {
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touchCropId = resolvedComposerState.touchCropId;
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windowInfoHandle->editInfo()->touchableRegionCropHandle.clear();
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}
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if (clientState.what & layer_state_t::eStretchChanged) {
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stretchEffect.sanitize();
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}
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if (clientState.what & layer_state_t::eHasListenerCallbacksChanged) {
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// TODO(b/238781169) handle callbacks
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}
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if (clientState.what & layer_state_t::ePositionChanged) {
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requestedTransform.set(x, y);
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}
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if (clientState.what & layer_state_t::eMatrixChanged) {
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requestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
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}
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if (clientState.what & layer_state_t::eMetadataChanged) {
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const int32_t requestedGameMode =
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clientState.metadata.getInt32(gui::METADATA_GAME_MODE, -1);
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if (requestedGameMode != -1) {
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// The transaction will be received on the Task layer and needs to be applied to all
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// child layers.
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if (static_cast<int32_t>(gameMode) != requestedGameMode) {
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gameMode = static_cast<gui::GameMode>(requestedGameMode);
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changes |= RequestedLayerState::Changes::AffectsChildren;
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}
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}
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}
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if (clientState.what & layer_state_t::eFrameRateChanged) {
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const auto compatibility =
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Layer::FrameRate::convertCompatibility(clientState.frameRateCompatibility);
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const auto strategy = Layer::FrameRate::convertChangeFrameRateStrategy(
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clientState.changeFrameRateStrategy);
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requestedFrameRate =
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Layer::FrameRate(Fps::fromValue(clientState.frameRate), compatibility, strategy);
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changes |= RequestedLayerState::Changes::FrameRate;
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}
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}
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ui::Size RequestedLayerState::getUnrotatedBufferSize(uint32_t displayRotationFlags) const {
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uint32_t bufferWidth = externalTexture->getWidth();
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uint32_t bufferHeight = externalTexture->getHeight();
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// Undo any transformations on the buffer.
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if (bufferTransform & ui::Transform::ROT_90) {
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std::swap(bufferWidth, bufferHeight);
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}
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if (transformToDisplayInverse) {
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if (displayRotationFlags & ui::Transform::ROT_90) {
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std::swap(bufferWidth, bufferHeight);
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}
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}
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return {bufferWidth, bufferHeight};
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}
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ui::Transform RequestedLayerState::getTransform(uint32_t displayRotationFlags) const {
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if ((flags & layer_state_t::eIgnoreDestinationFrame) || destinationFrame.isEmpty()) {
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// If destination frame is not set, use the requested transform set via
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// Transaction::setPosition and Transaction::setMatrix.
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return requestedTransform;
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}
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Rect destRect = destinationFrame;
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int32_t destW = destRect.width();
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int32_t destH = destRect.height();
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if (destRect.left < 0) {
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destRect.left = 0;
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destRect.right = destW;
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}
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if (destRect.top < 0) {
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destRect.top = 0;
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destRect.bottom = destH;
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}
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if (!externalTexture) {
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ui::Transform transform;
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transform.set(static_cast<float>(destRect.left), static_cast<float>(destRect.top));
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return transform;
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}
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ui::Size bufferSize = getUnrotatedBufferSize(displayRotationFlags);
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float sx = static_cast<float>(destW) / static_cast<float>(bufferSize.width);
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float sy = static_cast<float>(destH) / static_cast<float>(bufferSize.height);
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ui::Transform transform;
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transform.set(sx, 0, 0, sy);
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transform.set(static_cast<float>(destRect.left), static_cast<float>(destRect.top));
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return transform;
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}
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std::string RequestedLayerState::getDebugString() const {
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std::stringstream debug;
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debug << "RequestedLayerState{" << name;
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if (parentId != UNASSIGNED_LAYER_ID) debug << " parentId=" << parentId;
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if (relativeParentId != UNASSIGNED_LAYER_ID) debug << " relativeParentId=" << relativeParentId;
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if (!mirrorIds.empty()) debug << " mirrorId=" << layerIdsToString(mirrorIds);
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if (!handleAlive) debug << " !handle";
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if (z != 0) debug << " z=" << z;
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if (layerStack.id != 0) debug << " layerStack=" << layerStack.id;
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return debug.str();
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|
}
|
||
|
|
|
||
|
|
std::string RequestedLayerState::getDebugStringShort() const {
|
||
|
|
return "[" + std::to_string(id) + "]" + name;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::canBeDestroyed() const {
|
||
|
|
return !handleAlive && parentId == UNASSIGNED_LAYER_ID;
|
||
|
|
}
|
||
|
|
bool RequestedLayerState::isRoot() const {
|
||
|
|
return canBeRoot && parentId == UNASSIGNED_LAYER_ID;
|
||
|
|
}
|
||
|
|
bool RequestedLayerState::isHiddenByPolicy() const {
|
||
|
|
return (flags & layer_state_t::eLayerHidden) == layer_state_t::eLayerHidden;
|
||
|
|
};
|
||
|
|
half4 RequestedLayerState::getColor() const {
|
||
|
|
if ((sidebandStream != nullptr) || (externalTexture != nullptr)) {
|
||
|
|
return {0._hf, 0._hf, 0._hf, color.a};
|
||
|
|
}
|
||
|
|
return color;
|
||
|
|
}
|
||
|
|
Rect RequestedLayerState::getBufferSize(uint32_t displayRotationFlags) const {
|
||
|
|
// for buffer state layers we use the display frame size as the buffer size.
|
||
|
|
if (!externalTexture) {
|
||
|
|
return Rect::INVALID_RECT;
|
||
|
|
}
|
||
|
|
|
||
|
|
uint32_t bufWidth = externalTexture->getWidth();
|
||
|
|
uint32_t bufHeight = externalTexture->getHeight();
|
||
|
|
|
||
|
|
// Undo any transformations on the buffer and return the result.
|
||
|
|
if (bufferTransform & ui::Transform::ROT_90) {
|
||
|
|
std::swap(bufWidth, bufHeight);
|
||
|
|
}
|
||
|
|
|
||
|
|
if (transformToDisplayInverse) {
|
||
|
|
uint32_t invTransform = displayRotationFlags;
|
||
|
|
if (invTransform & ui::Transform::ROT_90) {
|
||
|
|
std::swap(bufWidth, bufHeight);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight));
|
||
|
|
}
|
||
|
|
|
||
|
|
Rect RequestedLayerState::getCroppedBufferSize(const Rect& bufferSize) const {
|
||
|
|
Rect size = bufferSize;
|
||
|
|
if (!crop.isEmpty() && size.isValid()) {
|
||
|
|
size.intersect(crop, &size);
|
||
|
|
} else if (!crop.isEmpty()) {
|
||
|
|
size = crop;
|
||
|
|
}
|
||
|
|
return size;
|
||
|
|
}
|
||
|
|
|
||
|
|
Rect RequestedLayerState::getBufferCrop() const {
|
||
|
|
// this is the crop rectangle that applies to the buffer
|
||
|
|
// itself (as opposed to the window)
|
||
|
|
if (!bufferCrop.isEmpty()) {
|
||
|
|
// if the buffer crop is defined, we use that
|
||
|
|
return bufferCrop;
|
||
|
|
} else if (externalTexture != nullptr) {
|
||
|
|
// otherwise we use the whole buffer
|
||
|
|
return externalTexture->getBounds();
|
||
|
|
} else {
|
||
|
|
// if we don't have a buffer yet, we use an empty/invalid crop
|
||
|
|
return Rect();
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
aidl::android::hardware::graphics::composer3::Composition RequestedLayerState::getCompositionType()
|
||
|
|
const {
|
||
|
|
using aidl::android::hardware::graphics::composer3::Composition;
|
||
|
|
// TODO(b/238781169) check about sidestream ready flag
|
||
|
|
if (sidebandStream.get()) {
|
||
|
|
return Composition::SIDEBAND;
|
||
|
|
}
|
||
|
|
if (!externalTexture) {
|
||
|
|
return Composition::SOLID_COLOR;
|
||
|
|
}
|
||
|
|
if (flags & layer_state_t::eLayerIsDisplayDecoration) {
|
||
|
|
return Composition::DISPLAY_DECORATION;
|
||
|
|
}
|
||
|
|
if (potentialCursor) {
|
||
|
|
return Composition::CURSOR;
|
||
|
|
}
|
||
|
|
return Composition::DEVICE;
|
||
|
|
}
|
||
|
|
|
||
|
|
Rect RequestedLayerState::reduce(const Rect& win, const Region& exclude) {
|
||
|
|
if (CC_LIKELY(exclude.isEmpty())) {
|
||
|
|
return win;
|
||
|
|
}
|
||
|
|
if (exclude.isRect()) {
|
||
|
|
return win.reduce(exclude.getBounds());
|
||
|
|
}
|
||
|
|
return Region(win).subtract(exclude).getBounds();
|
||
|
|
}
|
||
|
|
|
||
|
|
// Returns true if the layer has a relative parent that is not its own parent. This is an input
|
||
|
|
// error from the client, and this check allows us to handle it gracefully. If both parentId and
|
||
|
|
// relativeParentId is unassigned then the layer does not have a valid relative parent.
|
||
|
|
// If the relative parentid is unassigned, the layer will be considered relative but won't be
|
||
|
|
// reachable.
|
||
|
|
bool RequestedLayerState::hasValidRelativeParent() const {
|
||
|
|
return isRelativeOf &&
|
||
|
|
(parentId != relativeParentId || relativeParentId == UNASSIGNED_LAYER_ID);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::hasInputInfo() const {
|
||
|
|
if (!windowInfoHandle) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
const auto windowInfo = windowInfoHandle->getInfo();
|
||
|
|
return windowInfo->token != nullptr ||
|
||
|
|
windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::hasBlur() const {
|
||
|
|
return backgroundBlurRadius > 0 || blurRegions.size() > 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::hasFrameUpdate() const {
|
||
|
|
return what & layer_state_t::CONTENT_DIRTY &&
|
||
|
|
(externalTexture || bgColorLayerId != UNASSIGNED_LAYER_ID);
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::hasReadyFrame() const {
|
||
|
|
return hasFrameUpdate() || changes.test(Changes::SidebandStream) || autoRefresh;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::hasSidebandStreamFrame() const {
|
||
|
|
return hasFrameUpdate() && sidebandStream.get();
|
||
|
|
}
|
||
|
|
|
||
|
|
bool RequestedLayerState::willReleaseBufferOnLatch() const {
|
||
|
|
return changes.test(Changes::Buffer) && !externalTexture;
|
||
|
|
}
|
||
|
|
|
||
|
|
void RequestedLayerState::clearChanges() {
|
||
|
|
what = 0;
|
||
|
|
changes.clear();
|
||
|
|
}
|
||
|
|
|
||
|
|
} // namespace android::surfaceflinger::frontend
|