127 lines
4.8 KiB
C
127 lines
4.8 KiB
C
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <aidl/android/hardware/graphics/composer3/Composition.h>
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#include <ftl/flags.h>
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#include <gui/LayerState.h>
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#include <renderengine/ExternalTexture.h>
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#include "Scheduler/LayerInfo.h"
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#include "LayerCreationArgs.h"
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#include "TransactionState.h"
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namespace android::surfaceflinger::frontend {
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// Stores client requested states for a layer.
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// This struct does not store any other states or states pertaining to
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// other layers. Links to other layers that are part of the client
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// requested state such as parent are translated to layer id so
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// we can avoid extending the lifetime of layer handles.
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struct RequestedLayerState : layer_state_t {
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// Changes in state after merging with new state. This includes additional state
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// changes found in layer_state_t::what.
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enum class Changes : uint32_t {
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Created = 1u << 0,
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Destroyed = 1u << 1,
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Hierarchy = 1u << 2,
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Geometry = 1u << 3,
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Content = 1u << 4,
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Input = 1u << 5,
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Z = 1u << 6,
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Mirror = 1u << 7,
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Parent = 1u << 8,
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RelativeParent = 1u << 9,
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Metadata = 1u << 10,
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Visibility = 1u << 11,
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AffectsChildren = 1u << 12,
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FrameRate = 1u << 13,
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VisibleRegion = 1u << 14,
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Buffer = 1u << 15,
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SidebandStream = 1u << 16,
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Animation = 1u << 17,
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};
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static Rect reduce(const Rect& win, const Region& exclude);
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RequestedLayerState(const LayerCreationArgs&);
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void merge(const ResolvedComposerState&);
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void clearChanges();
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// Currently we only care about the primary display
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ui::Transform getTransform(uint32_t displayRotationFlags) const;
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ui::Size getUnrotatedBufferSize(uint32_t displayRotationFlags) const;
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bool canBeDestroyed() const;
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bool isRoot() const;
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bool isHiddenByPolicy() const;
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half4 getColor() const;
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Rect getBufferSize(uint32_t displayRotationFlags) const;
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Rect getCroppedBufferSize(const Rect& bufferSize) const;
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Rect getBufferCrop() const;
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std::string getDebugString() const;
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std::string getDebugStringShort() const;
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aidl::android::hardware::graphics::composer3::Composition getCompositionType() const;
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bool hasValidRelativeParent() const;
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bool hasInputInfo() const;
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bool hasBlur() const;
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bool hasFrameUpdate() const;
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bool hasReadyFrame() const;
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bool hasSidebandStreamFrame() const;
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bool willReleaseBufferOnLatch() const;
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// Layer serial number. This gives layers an explicit ordering, so we
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// have a stable sort order when their layer stack and Z-order are
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// the same.
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const uint32_t id;
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const std::string name;
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bool canBeRoot = false;
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const uint32_t layerCreationFlags;
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const uint32_t textureName;
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// The owner of the layer. If created from a non system process, it will be the calling uid.
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// If created from a system process, the value can be passed in.
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const uid_t ownerUid;
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// The owner pid of the layer. If created from a non system process, it will be the calling pid.
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// If created from a system process, the value can be passed in.
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const pid_t ownerPid;
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bool dataspaceRequested;
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bool hasColorTransform;
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bool premultipliedAlpha{true};
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// This layer can be a cursor on some displays.
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bool potentialCursor{false};
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bool protectedByApp{false}; // application requires protected path to external sink
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ui::Transform requestedTransform;
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std::shared_ptr<FenceTime> acquireFenceTime;
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std::shared_ptr<renderengine::ExternalTexture> externalTexture;
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gui::GameMode gameMode;
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scheduler::LayerInfo::FrameRate requestedFrameRate;
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uint32_t parentId = UNASSIGNED_LAYER_ID;
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uint32_t relativeParentId = UNASSIGNED_LAYER_ID;
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uint32_t layerIdToMirror = UNASSIGNED_LAYER_ID;
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ui::LayerStack layerStackToMirror = ui::INVALID_LAYER_STACK;
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uint32_t touchCropId = UNASSIGNED_LAYER_ID;
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uint32_t bgColorLayerId = UNASSIGNED_LAYER_ID;
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uint64_t barrierFrameNumber = 0;
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uint32_t barrierProducerId = 0;
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// book keeping states
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bool handleAlive = true;
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bool isRelativeOf = false;
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std::vector<uint32_t> mirrorIds{};
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ftl::Flags<RequestedLayerState::Changes> changes;
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bool bgColorLayer = false;
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};
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} // namespace android::surfaceflinger::frontend
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