43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
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/*
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* Copyright 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <ftl/non_null.h>
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#include <scheduler/Fps.h>
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// TODO(b/241285191): Pull this to <ui/DisplayMode.h>
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#include "DisplayHardware/DisplayMode.h"
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namespace android::scheduler {
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struct FrameRateMode {
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Fps fps; // The render frame rate, which is a divisor of modePtr->getFps().
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ftl::NonNull<DisplayModePtr> modePtr;
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bool operator==(const FrameRateMode& other) const {
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return isApproxEqual(fps, other.fps) && modePtr == other.modePtr;
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}
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bool operator!=(const FrameRateMode& other) const { return !(*this == other); }
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};
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inline std::string to_string(const FrameRateMode& mode) {
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return to_string(mode.fps) + " (" + to_string(mode.modePtr->getFps()) + ")";
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}
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} // namespace android::scheduler
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