1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_4_constants $0..3 = colorRed 4. swizzle_4 $0..3 = ($0..3).xxzw 5. zero_4_slots_unmasked $4..7 = 0 6. cmpne_4_floats $0..3 = notEqual($0..3, $4..7) 7. copy_4_slots_unmasked inputVal = $0..3 8. copy_4_constants $0..3 = colorRed 9. swizzle_2 $2..3 = ($2..3).xx 10. zero_4_slots_unmasked $4..7 = 0 11. cmpne_4_floats $0..3 = notEqual($0..3, $4..7) 12. copy_4_slots_unmasked expected = $0..3 13. copy_2_slots_unmasked $0..1 = inputVal(0..1) 14. bitwise_and_int $0 &= $1 15. copy_slot_unmasked $1 = expected(0) 16. cmpeq_int $0 = equal($0, $1) 17. copy_3_slots_unmasked $1..3 = inputVal(0..2) 18. bitwise_and_int $2 &= $3 19. bitwise_and_int $1 &= $2 20. copy_slot_unmasked $2 = expected(1) 21. cmpeq_int $1 = equal($1, $2) 22. bitwise_and_int $0 &= $1 23. copy_4_slots_unmasked $1..4 = inputVal 24. bitwise_and_2_ints $1..2 &= $3..4 25. bitwise_and_int $1 &= $2 26. copy_slot_unmasked $2 = expected(2) 27. cmpeq_int $1 = equal($1, $2) 28. bitwise_and_int $0 &= $1 29. copy_slot_unmasked $1 = expected(0) 30. bitwise_and_int $0 &= $1 31. zero_slot_unmasked $1 = 0 32. copy_slot_unmasked $2 = expected(1) 33. cmpeq_int $1 = equal($1, $2) 34. bitwise_and_int $0 &= $1 35. zero_slot_unmasked $1 = 0 36. copy_slot_unmasked $2 = expected(2) 37. cmpeq_int $1 = equal($1, $2) 38. bitwise_and_int $0 &= $1 39. swizzle_4 $0..3 = ($0..3).xxxx 40. copy_4_constants $4..7 = colorRed 41. copy_4_constants $8..11 = colorGreen 42. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 43. copy_4_slots_unmasked [main].result = $0..3 44. load_src src.rgba = [main].result