1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expectedA(0) = 0xBF800000 (-1.0) 4. zero_slot_unmasked expectedA(1) = 0 5. copy_constant expectedA(2) = 0x3F400000 (0.75) 6. copy_constant expectedA(3) = 0x3F800000 (1.0) 7. copy_constant clampLow(0) = 0xBF800000 (-1.0) 8. copy_constant clampLow(1) = 0xC0000000 (-2.0) 9. copy_constant clampLow(2) = 0xC0000000 (-2.0) 10. copy_constant clampLow(3) = 0x3F800000 (1.0) 11. copy_constant expectedB(0) = 0xBF800000 (-1.0) 12. zero_slot_unmasked expectedB(1) = 0 13. copy_constant expectedB(2) = 0x3F000000 (0.5) 14. copy_constant expectedB(3) = 0x40100000 (2.25) 15. copy_constant clampHigh(0) = 0x3F800000 (1.0) 16. copy_constant clampHigh(1) = 0x40000000 (2.0) 17. copy_constant clampHigh(2) = 0x3F000000 (0.5) 18. copy_constant clampHigh(3) = 0x40400000 (3.0) 19. copy_constant $0 = testInputs(0) 20. copy_constant $1 = 0xBF800000 (-1.0) 21. max_float $0 = max($0, $1) 22. copy_constant $1 = 0x3F800000 (1.0) 23. min_float $0 = min($0, $1) 24. copy_slot_unmasked $1 = expectedA(0) 25. cmpeq_float $0 = equal($0, $1) 26. copy_2_constants $1..2 = testInputs(0..1) 27. copy_constant $3 = 0xBF800000 (-1.0) 28. copy_slot_unmasked $4 = $3 29. max_2_floats $1..2 = max($1..2, $3..4) 30. copy_constant $3 = 0x3F800000 (1.0) 31. copy_slot_unmasked $4 = $3 32. min_2_floats $1..2 = min($1..2, $3..4) 33. copy_2_slots_unmasked $3..4 = expectedA(0..1) 34. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 35. bitwise_and_int $1 &= $2 36. bitwise_and_int $0 &= $1 37. copy_3_constants $1..3 = testInputs(0..2) 38. copy_constant $4 = 0xBF800000 (-1.0) 39. swizzle_3 $4..6 = ($4..6).xxx 40. max_3_floats $1..3 = max($1..3, $4..6) 41. copy_constant $4 = 0x3F800000 (1.0) 42. swizzle_3 $4..6 = ($4..6).xxx 43. min_3_floats $1..3 = min($1..3, $4..6) 44. copy_3_slots_unmasked $4..6 = expectedA(0..2) 45. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 46. bitwise_and_int $2 &= $3 47. bitwise_and_int $1 &= $2 48. bitwise_and_int $0 &= $1 49. copy_4_constants $1..4 = testInputs 50. copy_constant $5 = 0xBF800000 (-1.0) 51. swizzle_4 $5..8 = ($5..8).xxxx 52. max_4_floats $1..4 = max($1..4, $5..8) 53. copy_constant $5 = 0x3F800000 (1.0) 54. swizzle_4 $5..8 = ($5..8).xxxx 55. min_4_floats $1..4 = min($1..4, $5..8) 56. copy_4_slots_unmasked $5..8 = expectedA 57. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 58. bitwise_and_2_ints $1..2 &= $3..4 59. bitwise_and_int $1 &= $2 60. bitwise_and_int $0 &= $1 61. copy_constant $1 = testInputs(0) 62. copy_constant $2 = 0xBF800000 (-1.0) 63. max_float $1 = max($1, $2) 64. copy_constant $2 = 0x3F800000 (1.0) 65. min_float $1 = min($1, $2) 66. copy_slot_unmasked $2 = expectedB(0) 67. cmpeq_float $1 = equal($1, $2) 68. bitwise_and_int $0 &= $1 69. copy_2_constants $1..2 = testInputs(0..1) 70. copy_constant $3 = 0xBF800000 (-1.0) 71. copy_constant $4 = 0xC0000000 (-2.0) 72. max_2_floats $1..2 = max($1..2, $3..4) 73. copy_constant $3 = 0x3F800000 (1.0) 74. copy_constant $4 = 0x40000000 (2.0) 75. min_2_floats $1..2 = min($1..2, $3..4) 76. copy_2_slots_unmasked $3..4 = expectedB(0..1) 77. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 78. bitwise_and_int $1 &= $2 79. bitwise_and_int $0 &= $1 80. copy_3_constants $1..3 = testInputs(0..2) 81. copy_constant $4 = 0xBF800000 (-1.0) 82. copy_constant $5 = 0xC0000000 (-2.0) 83. copy_constant $6 = 0xC0000000 (-2.0) 84. max_3_floats $1..3 = max($1..3, $4..6) 85. copy_constant $4 = 0x3F800000 (1.0) 86. copy_constant $5 = 0x40000000 (2.0) 87. copy_constant $6 = 0x3F000000 (0.5) 88. min_3_floats $1..3 = min($1..3, $4..6) 89. copy_3_slots_unmasked $4..6 = expectedB(0..2) 90. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 91. bitwise_and_int $2 &= $3 92. bitwise_and_int $1 &= $2 93. bitwise_and_int $0 &= $1 94. copy_4_constants $1..4 = testInputs 95. copy_4_slots_unmasked $5..8 = clampLow 96. max_4_floats $1..4 = max($1..4, $5..8) 97. copy_4_slots_unmasked $5..8 = clampHigh 98. min_4_floats $1..4 = min($1..4, $5..8) 99. copy_4_slots_unmasked $5..8 = expectedB 100. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 101. bitwise_and_2_ints $1..2 &= $3..4 102. bitwise_and_int $1 &= $2 103. bitwise_and_int $0 &= $1 104. copy_constant $1 = 0xBF800000 (-1.0) 105. copy_slot_unmasked $2 = expectedA(0) 106. cmpeq_float $1 = equal($1, $2) 107. bitwise_and_int $0 &= $1 108. copy_constant $1 = 0xBF800000 (-1.0) 109. zero_slot_unmasked $2 = 0 110. copy_2_slots_unmasked $3..4 = expectedA(0..1) 111. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 112. bitwise_and_int $1 &= $2 113. bitwise_and_int $0 &= $1 114. copy_constant $1 = 0xBF800000 (-1.0) 115. zero_slot_unmasked $2 = 0 116. copy_constant $3 = 0x3F400000 (0.75) 117. copy_3_slots_unmasked $4..6 = expectedA(0..2) 118. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 119. bitwise_and_int $2 &= $3 120. bitwise_and_int $1 &= $2 121. bitwise_and_int $0 &= $1 122. copy_constant $1 = 0xBF800000 (-1.0) 123. zero_slot_unmasked $2 = 0 124. copy_constant $3 = 0x3F400000 (0.75) 125. copy_constant $4 = 0x3F800000 (1.0) 126. copy_4_slots_unmasked $5..8 = expectedA 127. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 128. bitwise_and_2_ints $1..2 &= $3..4 129. bitwise_and_int $1 &= $2 130. bitwise_and_int $0 &= $1 131. copy_constant $1 = 0xBF800000 (-1.0) 132. copy_slot_unmasked $2 = expectedB(0) 133. cmpeq_float $1 = equal($1, $2) 134. bitwise_and_int $0 &= $1 135. copy_constant $1 = 0xBF800000 (-1.0) 136. zero_slot_unmasked $2 = 0 137. copy_2_slots_unmasked $3..4 = expectedB(0..1) 138. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 139. bitwise_and_int $1 &= $2 140. bitwise_and_int $0 &= $1 141. copy_constant $1 = 0xBF800000 (-1.0) 142. zero_slot_unmasked $2 = 0 143. copy_constant $3 = 0x3F000000 (0.5) 144. copy_3_slots_unmasked $4..6 = expectedB(0..2) 145. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 146. bitwise_and_int $2 &= $3 147. bitwise_and_int $1 &= $2 148. bitwise_and_int $0 &= $1 149. copy_constant $1 = 0xBF800000 (-1.0) 150. zero_slot_unmasked $2 = 0 151. copy_constant $3 = 0x3F000000 (0.5) 152. copy_constant $4 = 0x40100000 (2.25) 153. copy_4_slots_unmasked $5..8 = expectedB 154. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 155. bitwise_and_2_ints $1..2 &= $3..4 156. bitwise_and_int $1 &= $2 157. bitwise_and_int $0 &= $1 158. swizzle_4 $0..3 = ($0..3).xxxx 159. copy_4_constants $4..7 = colorRed 160. copy_4_constants $8..11 = colorGreen 161. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 162. copy_4_slots_unmasked [main].result = $0..3 163. load_src src.rgba = [main].result