1. store_src_rg v0..1 = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expected1(0) = 0xC0400000 (-3.0) 4. copy_constant expected1(1) = 0x40C00000 (6.0) 5. copy_constant expected1(2) = 0xC0400000 (-3.0) 6. copy_constant expected2(0) = 0x40C00000 (6.0) 7. copy_constant expected2(1) = 0xC1400000 (-12.0) 8. copy_constant expected2(2) = 0x40C00000 (6.0) 9. copy_3_constants $4..6 = testMatrix3x3(0..2) 10. copy_3_slots_unmasked $10..12 = $4..6 11. swizzle_3 $10..12 = ($10..12).yzx 12. swizzle_3 $4..6 = ($4..6).zxy 13. copy_3_constants $7..9 = testMatrix3x3(3..5) 14. copy_3_slots_unmasked $13..15 = $7..9 15. swizzle_3 $13..15 = ($13..15).zxy 16. mul_3_floats $10..12 *= $13..15 17. swizzle_3 $7..9 = ($7..9).yzx 18. mul_3_floats $4..6 *= $7..9 19. copy_3_slots_unmasked $13..15 = $4..6 20. sub_3_floats $10..12 -= $13..15 21. copy_3_slots_unmasked $13..15 = expected1 22. cmpeq_3_floats $10..12 = equal($10..12, $13..15) 23. bitwise_and_int $11 &= $12 24. bitwise_and_int $10 &= $11 25. copy_3_constants $4..6 = testMatrix3x3(6..8) 26. copy_3_slots_unmasked $11..13 = $4..6 27. swizzle_3 $11..13 = ($11..13).yzx 28. swizzle_3 $4..6 = ($4..6).zxy 29. copy_3_constants $7..9 = testMatrix3x3(0..2) 30. copy_3_slots_unmasked $14..16 = $7..9 31. swizzle_3 $14..16 = ($14..16).zxy 32. mul_3_floats $11..13 *= $14..16 33. swizzle_3 $7..9 = ($7..9).yzx 34. mul_3_floats $4..6 *= $7..9 35. copy_3_slots_unmasked $14..16 = $4..6 36. sub_3_floats $11..13 -= $14..16 37. copy_3_slots_unmasked $14..16 = expected2 38. cmpeq_3_floats $11..13 = equal($11..13, $14..16) 39. bitwise_and_int $12 &= $13 40. bitwise_and_int $11 &= $12 41. bitwise_and_int $10 &= $11 42. branch_if_no_active_lanes_eq branch +3 (label 0 at #45) if no lanes of $10 == 0xFFFFFFFF 43. copy_4_constants $0..3 = colorGreen 44. jump jump +3 (label 1 at #47) 45. label label 0x00000000 46. copy_4_constants $0..3 = colorRed 47. label label 0x00000001 48. copy_4_slots_unmasked [main].result = $0..3 49. load_src src.rgba = [main].result