cbuffer _UniformBuffer : register(b0, space0) { float4 _10_pos1 : packoffset(c0); float4 _10_pos2 : packoffset(c1); float4 _10_colorGreen : packoffset(c2); float4 _10_colorRed : packoffset(c3); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f); bool _55 = false; if (distance(_10_pos1.x, _10_pos2.x) == 3.0f) { _55 = distance(_10_pos1.xy, _10_pos2.xy) == 3.0f; } else { _55 = false; } bool _67 = false; if (_55) { _67 = distance(_10_pos1.xyz, _10_pos2.xyz) == 5.0f; } else { _67 = false; } bool _76 = false; if (_67) { _76 = distance(_10_pos1, _10_pos2) == 13.0f; } else { _76 = false; } bool _80 = false; if (_76) { _80 = true; } else { _80 = false; } bool _83 = false; if (_80) { _83 = true; } else { _83 = false; } bool _86 = false; if (_83) { _86 = true; } else { _86 = false; } bool _89 = false; if (_86) { _89 = true; } else { _89 = false; } float4 _90 = 0.0f.xxxx; if (_89) { _90 = _10_colorGreen; } else { _90 = _10_colorRed; } return _90; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }