cbuffer _UniformBuffer : register(b0, space0) { float4 _10_N : packoffset(c0); float4 _10_I : packoffset(c1); float4 _10_NRef : packoffset(c2); float4 _10_colorGreen : packoffset(c3); float4 _10_colorRed : packoffset(c4); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float spvFaceForward(float n, float i, float nref) { return i * nref < 0.0 ? n : -n; } float4 main(float2 _24) { float4 expectedPos = float4(1.0f, 2.0f, 3.0f, 4.0f); float4 expectedNeg = float4(-1.0f, -2.0f, -3.0f, -4.0f); bool _72 = false; if (spvFaceForward(_10_N.x, _10_I.x, _10_NRef.x) == (-1.0f)) { float2 _58 = faceforward(_10_N.xy, _10_I.xy, _10_NRef.xy); _72 = all(bool2(_58.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, _58.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y)); } else { _72 = false; } bool _90 = false; if (_72) { float3 _75 = faceforward(_10_N.xyz, _10_I.xyz, _10_NRef.xyz); _90 = all(bool3(_75.x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, _75.y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, _75.z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z)); } else { _90 = false; } bool _103 = false; if (_90) { float4 _93 = faceforward(_10_N, _10_I, _10_NRef); _103 = all(bool4(_93.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _93.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _93.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _93.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); } else { _103 = false; } bool _107 = false; if (_103) { _107 = true; } else { _107 = false; } bool _114 = false; if (_107) { _114 = all(bool2(float2(-1.0f, -2.0f).x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, float2(-1.0f, -2.0f).y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y)); } else { _114 = false; } bool _121 = false; if (_114) { _121 = all(bool3(float3(1.0f, 2.0f, 3.0f).x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, float3(1.0f, 2.0f, 3.0f).y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, float3(1.0f, 2.0f, 3.0f).z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z)); } else { _121 = false; } bool _124 = false; if (_121) { _124 = true; } else { _124 = false; } float4 _125 = 0.0f.xxxx; if (_124) { _125 = _10_colorGreen; } else { _125 = _10_colorRed; } return _125; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }