1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expected(0) = 0xC0000000 (-2.0) 4. zero_2_slots_unmasked expected(1..2) = 0 5. copy_constant expected(3) = 0x40000000 (2.0) 6. copy_constant $0 = testInputs(0) 7. floor_float $0 = floor($0) 8. copy_slot_unmasked $1 = expected(0) 9. cmpeq_float $0 = equal($0, $1) 10. copy_2_constants $1..2 = testInputs(0..1) 11. floor_2_floats $1..2 = floor($1..2) 12. copy_2_slots_unmasked $3..4 = expected(0..1) 13. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 14. bitwise_and_int $1 &= $2 15. bitwise_and_int $0 &= $1 16. copy_3_constants $1..3 = testInputs(0..2) 17. floor_3_floats $1..3 = floor($1..3) 18. copy_3_slots_unmasked $4..6 = expected(0..2) 19. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 20. bitwise_and_int $2 &= $3 21. bitwise_and_int $1 &= $2 22. bitwise_and_int $0 &= $1 23. copy_4_constants $1..4 = testInputs 24. floor_4_floats $1..4 = floor($1..4) 25. copy_4_slots_unmasked $5..8 = expected 26. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 27. bitwise_and_2_ints $1..2 &= $3..4 28. bitwise_and_int $1 &= $2 29. bitwise_and_int $0 &= $1 30. copy_constant $1 = 0xC0000000 (-2.0) 31. copy_slot_unmasked $2 = expected(0) 32. cmpeq_float $1 = equal($1, $2) 33. bitwise_and_int $0 &= $1 34. copy_constant $1 = 0xC0000000 (-2.0) 35. zero_slot_unmasked $2 = 0 36. copy_2_slots_unmasked $3..4 = expected(0..1) 37. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 38. bitwise_and_int $1 &= $2 39. bitwise_and_int $0 &= $1 40. copy_constant $1 = 0xC0000000 (-2.0) 41. zero_2_slots_unmasked $2..3 = 0 42. copy_3_slots_unmasked $4..6 = expected(0..2) 43. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 44. bitwise_and_int $2 &= $3 45. bitwise_and_int $1 &= $2 46. bitwise_and_int $0 &= $1 47. copy_constant $1 = 0xC0000000 (-2.0) 48. zero_2_slots_unmasked $2..3 = 0 49. copy_constant $4 = 0x40000000 (2.0) 50. copy_4_slots_unmasked $5..8 = expected 51. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 52. bitwise_and_2_ints $1..2 &= $3..4 53. bitwise_and_int $1 &= $2 54. bitwise_and_int $0 &= $1 55. swizzle_4 $0..3 = ($0..3).xxxx 56. copy_4_constants $4..7 = colorRed 57. copy_4_constants $8..11 = colorGreen 58. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 59. copy_4_slots_unmasked [main].result = $0..3 60. load_src src.rgba = [main].result