cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 _42 = 9.0f.xxxx * _10_colorRed; float4 _43 = 9.0f.xxxx * _10_colorGreen; float2x4 h24 = float2x4(_42, _43); float2 _68 = float2(_10_colorRed.xy); float2 _71 = float2(_10_colorRed.zw); float2 _74 = float2(_10_colorGreen.xy); float2 _77 = float2(_10_colorGreen.zw); float2 _79 = float2(1.0f, 2.0f) * _68; float2 _80 = float2(3.0f, 4.0f) * _71; float2 _81 = float2(5.0f, 6.0f) * _74; float2 _82 = float2(7.0f, 8.0f) * _77; float4x2 h42 = float4x2(_79, _80, _81, _82); float4x3 f43 = float4x3(float3(12.0f, 22.0f, 30.0f), float3(36.0f, 40.0f, 42.0f), float3(42.0f, 40.0f, 36.0f), float3(30.0f, 22.0f, 12.0f)); bool _128 = false; if (all(bool4(_42.x == float4(9.0f, 0.0f, 0.0f, 9.0f).x, _42.y == float4(9.0f, 0.0f, 0.0f, 9.0f).y, _42.z == float4(9.0f, 0.0f, 0.0f, 9.0f).z, _42.w == float4(9.0f, 0.0f, 0.0f, 9.0f).w)) && all(bool4(_43.x == float4(0.0f, 9.0f, 0.0f, 9.0f).x, _43.y == float4(0.0f, 9.0f, 0.0f, 9.0f).y, _43.z == float4(0.0f, 9.0f, 0.0f, 9.0f).z, _43.w == float4(0.0f, 9.0f, 0.0f, 9.0f).w))) { _128 = ((all(bool2(_79.x == float2(1.0f, 0.0f).x, _79.y == float2(1.0f, 0.0f).y)) && all(bool2(_80.x == float2(0.0f, 4.0f).x, _80.y == float2(0.0f, 4.0f).y))) && all(bool2(_81.x == float2(0.0f, 6.0f).x, _81.y == float2(0.0f, 6.0f).y))) && all(bool2(_82.x == float2(0.0f, 8.0f).x, _82.y == float2(0.0f, 8.0f).y)); } else { _128 = false; } bool _143 = false; if (_128) { _143 = ((all(bool3(float3(12.0f, 22.0f, 30.0f).x == float3(12.0f, 22.0f, 30.0f).x, float3(12.0f, 22.0f, 30.0f).y == float3(12.0f, 22.0f, 30.0f).y, float3(12.0f, 22.0f, 30.0f).z == float3(12.0f, 22.0f, 30.0f).z)) && all(bool3(float3(36.0f, 40.0f, 42.0f).x == float3(36.0f, 40.0f, 42.0f).x, float3(36.0f, 40.0f, 42.0f).y == float3(36.0f, 40.0f, 42.0f).y, float3(36.0f, 40.0f, 42.0f).z == float3(36.0f, 40.0f, 42.0f).z))) && all(bool3(float3(42.0f, 40.0f, 36.0f).x == float3(42.0f, 40.0f, 36.0f).x, float3(42.0f, 40.0f, 36.0f).y == float3(42.0f, 40.0f, 36.0f).y, float3(42.0f, 40.0f, 36.0f).z == float3(42.0f, 40.0f, 36.0f).z))) && all(bool3(float3(30.0f, 22.0f, 12.0f).x == float3(30.0f, 22.0f, 12.0f).x, float3(30.0f, 22.0f, 12.0f).y == float3(30.0f, 22.0f, 12.0f).y, float3(30.0f, 22.0f, 12.0f).z == float3(30.0f, 22.0f, 12.0f).z)); } else { _143 = false; } float4 _144 = 0.0f.xxxx; if (_143) { _144 = _10_colorGreen; } else { _144 = _10_colorRed; } return _144; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }