1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expectedA(0) = 0xBFA00000 (-1.25) 4. zero_slot_unmasked expectedA(1) = 0 5. copy_constant expectedA(2) = 0x3F000000 (0.5) 6. copy_constant expectedA(3) = 0x3F000000 (0.5) 7. copy_constant expectedB(0) = 0xBFA00000 (-1.25) 8. zero_2_slots_unmasked expectedB(1..2) = 0 9. copy_constant expectedB(3) = 0x3F800000 (1.0) 10. copy_constant $0 = testInputs(0) 11. copy_constant $1 = 0x3F000000 (0.5) 12. min_float $0 = min($0, $1) 13. copy_slot_unmasked $1 = expectedA(0) 14. cmpeq_float $0 = equal($0, $1) 15. copy_2_constants $1..2 = testInputs(0..1) 16. copy_constant $3 = 0x3F000000 (0.5) 17. copy_slot_unmasked $4 = $3 18. min_2_floats $1..2 = min($1..2, $3..4) 19. copy_2_slots_unmasked $3..4 = expectedA(0..1) 20. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 21. bitwise_and_int $1 &= $2 22. bitwise_and_int $0 &= $1 23. copy_3_constants $1..3 = testInputs(0..2) 24. copy_constant $4 = 0x3F000000 (0.5) 25. swizzle_3 $4..6 = ($4..6).xxx 26. min_3_floats $1..3 = min($1..3, $4..6) 27. copy_3_slots_unmasked $4..6 = expectedA(0..2) 28. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 29. bitwise_and_int $2 &= $3 30. bitwise_and_int $1 &= $2 31. bitwise_and_int $0 &= $1 32. copy_4_constants $1..4 = testInputs 33. copy_constant $5 = 0x3F000000 (0.5) 34. swizzle_4 $5..8 = ($5..8).xxxx 35. min_4_floats $1..4 = min($1..4, $5..8) 36. copy_4_slots_unmasked $5..8 = expectedA 37. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 38. bitwise_and_2_ints $1..2 &= $3..4 39. bitwise_and_int $1 &= $2 40. bitwise_and_int $0 &= $1 41. copy_constant $1 = 0xBFA00000 (-1.25) 42. copy_slot_unmasked $2 = expectedA(0) 43. cmpeq_float $1 = equal($1, $2) 44. bitwise_and_int $0 &= $1 45. copy_constant $1 = 0xBFA00000 (-1.25) 46. zero_slot_unmasked $2 = 0 47. copy_2_slots_unmasked $3..4 = expectedA(0..1) 48. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 49. bitwise_and_int $1 &= $2 50. bitwise_and_int $0 &= $1 51. copy_constant $1 = 0xBFA00000 (-1.25) 52. zero_slot_unmasked $2 = 0 53. copy_constant $3 = 0x3F000000 (0.5) 54. copy_3_slots_unmasked $4..6 = expectedA(0..2) 55. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 56. bitwise_and_int $2 &= $3 57. bitwise_and_int $1 &= $2 58. bitwise_and_int $0 &= $1 59. copy_constant $1 = 0xBFA00000 (-1.25) 60. zero_slot_unmasked $2 = 0 61. copy_constant $3 = 0x3F000000 (0.5) 62. copy_constant $4 = 0x3F000000 (0.5) 63. copy_4_slots_unmasked $5..8 = expectedA 64. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 65. bitwise_and_2_ints $1..2 &= $3..4 66. bitwise_and_int $1 &= $2 67. bitwise_and_int $0 &= $1 68. copy_constant $1 = testInputs(0) 69. copy_constant $2 = colorGreen(0) 70. min_float $1 = min($1, $2) 71. copy_slot_unmasked $2 = expectedB(0) 72. cmpeq_float $1 = equal($1, $2) 73. bitwise_and_int $0 &= $1 74. copy_2_constants $1..2 = testInputs(0..1) 75. copy_2_constants $3..4 = colorGreen(0..1) 76. min_2_floats $1..2 = min($1..2, $3..4) 77. copy_2_slots_unmasked $3..4 = expectedB(0..1) 78. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 79. bitwise_and_int $1 &= $2 80. bitwise_and_int $0 &= $1 81. copy_3_constants $1..3 = testInputs(0..2) 82. copy_3_constants $4..6 = colorGreen(0..2) 83. min_3_floats $1..3 = min($1..3, $4..6) 84. copy_3_slots_unmasked $4..6 = expectedB(0..2) 85. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 86. bitwise_and_int $2 &= $3 87. bitwise_and_int $1 &= $2 88. bitwise_and_int $0 &= $1 89. copy_4_constants $1..4 = testInputs 90. copy_4_constants $5..8 = colorGreen 91. min_4_floats $1..4 = min($1..4, $5..8) 92. copy_4_slots_unmasked $5..8 = expectedB 93. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 94. bitwise_and_2_ints $1..2 &= $3..4 95. bitwise_and_int $1 &= $2 96. bitwise_and_int $0 &= $1 97. copy_constant $1 = 0xBFA00000 (-1.25) 98. copy_slot_unmasked $2 = expectedB(0) 99. cmpeq_float $1 = equal($1, $2) 100. bitwise_and_int $0 &= $1 101. copy_constant $1 = 0xBFA00000 (-1.25) 102. zero_slot_unmasked $2 = 0 103. copy_2_slots_unmasked $3..4 = expectedB(0..1) 104. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 105. bitwise_and_int $1 &= $2 106. bitwise_and_int $0 &= $1 107. copy_constant $1 = 0xBFA00000 (-1.25) 108. zero_2_slots_unmasked $2..3 = 0 109. copy_3_slots_unmasked $4..6 = expectedB(0..2) 110. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 111. bitwise_and_int $2 &= $3 112. bitwise_and_int $1 &= $2 113. bitwise_and_int $0 &= $1 114. copy_constant $1 = 0xBFA00000 (-1.25) 115. zero_2_slots_unmasked $2..3 = 0 116. copy_constant $4 = 0x3F800000 (1.0) 117. copy_4_slots_unmasked $5..8 = expectedB 118. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 119. bitwise_and_2_ints $1..2 &= $3..4 120. bitwise_and_int $1 &= $2 121. bitwise_and_int $0 &= $1 122. swizzle_4 $0..3 = ($0..3).xxxx 123. copy_4_constants $4..7 = colorRed 124. copy_4_constants $8..11 = colorGreen 125. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 126. copy_4_slots_unmasked [main].result = $0..3 127. load_src src.rgba = [main].result