cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); float4 _10_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; uint spvPackSnorm2x16(float2 value) { int2 Packed = int2(round(clamp(value, -1.0, 1.0) * 32767.0)) & 0xffff; return uint(Packed.x | (Packed.y << 16)); } float2 spvUnpackSnorm2x16(uint value) { int SignedValue = int(value); int2 Packed = int2(SignedValue << 16, SignedValue) >> 16; return clamp(float2(Packed) / 32767.0, -1.0, 1.0); } float4 main(float2 _24) { uint _29 = spvPackSnorm2x16(_10_testInputs.xy); uint xy = _29; uint _37 = spvPackSnorm2x16(_10_testInputs.zw); uint zw = _37; float2 _44 = abs(spvUnpackSnorm2x16(_29) - float2(-1.0f, 0.0f)); bool _62 = false; if (all(bool2(_44.x < 0.015625f.xx.x, _44.y < 0.015625f.xx.y))) { float2 _56 = abs(spvUnpackSnorm2x16(_37) - float2(0.75f, 1.0f)); _62 = all(bool2(_56.x < 0.015625f.xx.x, _56.y < 0.015625f.xx.y)); } else { _62 = false; } float4 _63 = 0.0f.xxxx; if (_62) { _63 = _10_colorGreen; } else { _63 = _10_colorRed; } return _63; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }